TerraForge3D
stitchEm
TerraForge3D | stitchEm | |
---|---|---|
53 | 2 | |
910 | 254 | |
- | 0.0% | |
6.7 | 0.0 | |
3 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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TerraForge3D
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Procedural GPU based High Resolution(8K) Realtime Procedural Terrain Generation (Source in comments)
Sorry, but i have temporarily removed erosion system from the current working version for cleaning up the generator system and the last video I have of erosion in action are from a year ago. As for the node editor tough https://www.youtube.com/watch?v=Ej80EWo9DH4&t=4s&ab_channel=JaysmitoMukherjee is somewhat relevant but a lot has been added/improved. I will make more videos as things start getting together in this version. As for erosion in action I do have a image https://github.com/Jaysmito101/TerraForge3D/blob/gen2/Screenshots/Showcase/Volcano.png you can see slight effects of erosion. Also I will be sure to post the showcase for erosion/other features here as they are ready.
- TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support) (source in comments)
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TerraForge3D(opensource procedural terrain generation, texturing, shader making tool) major update. (added blender like shader node editor and Linux support)
Download TerraForge3D : https://github.com/Jaysmito101/TerraForge3D
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My Past 6 Months Learning OpenGL & Making TerraForge3D
GitHub Page : https://github.com/Jaysmito101/TerraForge3D
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I got my first donation for my opensource project
For the past few months i have been developing https://github.com/Jaysmito101/TerraForge3D and recently i launched a patreon donations option https://www.patreon.com/jaysmito101 . And today some one finally joined as a patreo . It feels great!
stitchEm
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Question: Make a 360 video with a normal camera, possible?
Hi Mic! Yeah Mistika is wayyy too expensive, I don't understand how they survive in this market. Unfortunately they are the cheapest thing for stereoscopic stitching afaik. For monoscopic, stitchEm's release of VideoStitch is showing promise and is free open source: https://github.com/stitchEm/stitchEm
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How to record/edit immersive VR 360 gameplay videos
I did this by stitching multiple 2D replay videos together. https://youtu.be/x9ypD1dtoHs I used this tool for stitching: https://github.com/stitchEm/stitchEm I haven't managed to get a full 360 video cube to process correctly yet. Also considering using Blender but I need to learn it first so it's going slowly.
What are some alternatives?
gltf - :eyeglasses: Go library for encoding glTF 2.0 files
linux-vr-player-or-something - Very simple VR video player using libmpv and openhmd.
plop - Consistency Made Simple
360-Capture-SDK - A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps.
ImGuiColorTextEdit - Colorizing text editor for ImGui
stdgpu - stdgpu: Efficient STL-like Data Structures on the GPU
glm
Anime4KCPP - A high performance anime upscaler
lexpp - Small Extremely Powerful Header Only C++ Lexical Analyzer/String Parser Library
mage - MAGE - Memgraph Advanced Graph Extensions :crystal_ball:
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
HdriToCubemap - A simple C++ library for converting equirectangular hdri environment maps to cubemap images