Tephra
vuh
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Tephra
vuh
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GLSL shaders for OpenCL
The only one that is relatively lightweight (and doesn't have dependencies) is vuh (https://github.com/Glavnokoman/vuh) that looks unsupported.
- Resources for Vulkan GPGPU searched
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Blender 3.0 takes support for AMD GPUs to the next level
Don't try to use it directly, you need a higher level library.
https://github.com/KomputeProject/kompute seems like what's taking off. There are also smaller ones like https://github.com/Glavnokoman/vuh etc.
What are some alternatives?
canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer for C++
GLSL - GLSL Shading Language Issue Tracker
MethaneKit - 🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
ocl - OpenCL for Rust
ParallelReductionsBenchmark - Thrust, CUB, TBB, AVX2, CUDA, OpenCL, OpenMP, SyCL - all it takes to sum a lot of numbers fast!
uVkCompute - A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
Skity - A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
gpu-font-rendering - GPU font rendering from vector outlines demonstration
liblava - Modern and easy-to-use library for Vulkan
Boost.Compute - A C++ GPU Computing Library for OpenCL
cuda-api-wrappers - Thin C++-flavored header-only wrappers for core CUDA APIs: Runtime, Driver, NVRTC, NVTX.