THREE.MeshLine
fieldplay
THREE.MeshLine | fieldplay | |
---|---|---|
3 | 2 | |
2,104 | 1,169 | |
- | - | |
0.0 | 4.8 | |
about 1 month ago | 4 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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THREE.MeshLine
- Recreating this 3D animation with Three.js
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Frameworks/libraries/tools used to create these fancy animated 3d websites
THREE.MeshLine
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“Attraction” – animation based on the Hadley chaotic attractor (link to web version in comments)
Is this with threejs mesh lines? https://github.com/spite/THREE.MeshLine
fieldplay
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Trying to apply Godot particles system to draw the waves with a moderate success.
This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
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I've spent absolutely unreasonable time on 2d water shaders and am still far from the suitable result. Here is the best I've got so far.
check out - https://github.com/anvaka/fieldplay
What are some alternatives?
leader-line - Draw a leader line in your web page.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
react-three-fiber - 🇨🇭 A React renderer for Three.js
particle-system-webgl - A WebGL particle system capable of creating beautiful patterns due to the usage of symmetry.
curtainsjs - curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
Proton - Javascript particle animation library
water - ✨ TroisJS LiquidPlane component test ⚡
GdPerfMonitor - Performance monitoring plot scene for Godot
mz-particles - TypeScript library for creating particle effects on canvas.
glsl-smaa - SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
threejs-mesh-modifiers - A Three.js mesh morph modifier