TAB-memory-access
By FluteSpine
TABSAT
They Are Billions Save Automation Tool (by DaneelTrevize)
TAB-memory-access | TABSAT | |
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1 | 27 | |
0 | 18 | |
- | - | |
4.1 | 6.0 | |
13 days ago | 11 months ago | |
C++ | C# | |
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TAB-memory-access
Posts with mentions or reviews of TAB-memory-access.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-04.
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TABSAT (a TAB Save Modifying & Backup Tool) version 1.5 is released
TABSAT was started while the anti-mods TAB devs were still active, and its approach is to manipulate the save files as & when they are generated by the game, to make it harder for the devs to stop such works. More recently, there have been FOSS efforts to read and manipulate game state while playing, to add a few new keybindings and features without involving save files, or global data file changes as ModdedMayors does.
TABSAT
Posts with mentions or reviews of TABSAT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-08.
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Latest Pyfa update
I've encountered it myself for my own public FOSS programs, even the same Wacatac trojan claimed for a .Net app rather than Python. That time the older version of the public updates-checking library was depreciated into flagging as likely suspect, while the latest fixed it. Defender is dumb in this regard.
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Just came back to this game..
I suppose you could try TABSAT https://github.com/DaneelTrevize/TABSAT. I haven’t tried it myself, but supposedly it lets you modify stuff like the number of mutants and giants so you could get rid of them.
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The usual gameplay on the damn Desert.. (800%)
If you want to play classic no-Mutants 800%, you can edit a save to remove them via 0% population count scaling, or turn them all into Giants, or move the nearby ones to distant ones.
- TABSAT 1.6.0, bringing significantly improved area modification options
- TABSAT (a TAB Save Modifying & Backup Tool) version 1.5 is released
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Geforce NOW save issue
Do you have any way to access the save file path/contents? A quick googling indicates GFN could be syncing with your Steam Cloud, so your laptop could run a local copy of Steam TAB enough to retrieve the saves when loading the main menu, and then you could use TABSAT to regenerate the check file.
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Map Making - Want to edit an existing random map
I made TABSAT so that players can extract and modify save files, the manual modification feature should help in this regard.
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TABSAT not working for me
Latest version available at: https://github.com/DaneelTrevize/TABSAT/releases TABSAT Log: 2023/04/04 14.49.16.311 - You are running the latest released version, TABSAT v1.4.2 2023/04/04 14.49.26.326 - Extracted save file: C:\Users\Baba\Documents\My Games\They Are Billions\Saves\shock.zxsav 2023/04/04 14.49.26.412 - Error while extracting or modifying the save: System.IndexOutOfRangeException: Index was outside the bounds of the array. at TABSAT.SaveReader.generateNavigableData(Int32 res) at TABSAT.SaveReader.getLayerData(MapLayers layer) at TABSAT.SaveReader..ctor(String filesPath) at TABSAT.SaveEditor..ctor(String filesPath) at TABSAT.ModifyManager.getSaveEditor() at TABSAT.ModifyManagerControls.modifyExtractedSave() at TABSAT.ModifyManagerControls.modifySave_DoWork(Object sender, DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e) at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)
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No save? Really?
TABSAT automates making copies of your saves and easily restoring them. Just have it enabled and then either depend on the game's schedule of autosaving or exit and resume a game to force a save to be generated, to be copied in the background.
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how do i save it.
FYI I just released a new version of TABSAT, to help automate TAB saves management.
What are some alternatives?
When comparing TAB-memory-access and TABSAT you can also consider the following projects:
Modded-Mayors - Modded Mayor choices for They Are Billions (TAB)
Mirror - #1 Open Source Unity Networking Library
ImGui.NET - An ImGui wrapper for .NET.
optick - C++ Profiler For Games
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.