StructableObject VS actors.unity

Compare StructableObject vs actors.unity and see what are their differences.

StructableObject

StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as it allows you to create systems which work well with both procedural data and designed data. (by EmmetOT)
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StructableObject actors.unity
1 1
18 732
- -
0.0 1.9
over 2 years ago 10 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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StructableObject

Posts with mentions or reviews of StructableObject. We have used some of these posts to build our list of alternatives and similar projects.

actors.unity

Posts with mentions or reviews of actors.unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-11.

What are some alternatives?

When comparing StructableObject and actors.unity you can also consider the following projects:

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

Svelto.ECS - Svelto ECS C# Entity Component System

gdnative - Rust bindings for Godot 3

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

hecs - A handy ECS

ecs - Elastic Common Schema

UnityOctree - A dynamic, loose octree implementation for Unity written in C#

Voxelman - Unity DOTS/ECS example

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

AutoLOD - Automatic LOD generation + scene optimization