StructableObject
actors.unity
StructableObject | actors.unity | |
---|---|---|
1 | 1 | |
18 | 732 | |
- | - | |
0.0 | 1.9 | |
over 2 years ago | 10 months ago | |
C# | C# | |
MIT License | MIT License |
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StructableObject
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Scriptable Objects vs Plain Classes
I actually wrote a little solution for this recently. This lets you make structs which still behave in the editor like scriptableobjects.
actors.unity
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Godot or Unity ? newbie 2D gamedev
- Actors
What are some alternatives?
Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Svelto.ECS - Svelto ECS C# Entity Component System
gdnative - Rust bindings for Godot 3
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
hecs - A handy ECS
ecs - Elastic Common Schema
UnityOctree - A dynamic, loose octree implementation for Unity written in C#
Voxelman - Unity DOTS/ECS example
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
AutoLOD - Automatic LOD generation + scene optimization