Stop-motion-OBJ
A Blender add-on for importing a sequence of OBJ meshes as frames (by neverhood311)
armory
3D Engine with Blender Integration (by armory3d)
Stop-motion-OBJ | armory | |
---|---|---|
6 | 17 | |
641 | 2,998 | |
- | 0.6% | |
2.8 | 9.0 | |
29 days ago | 3 days ago | |
Python | Python | |
GNU General Public License v3.0 only | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stop-motion-OBJ
Posts with mentions or reviews of Stop-motion-OBJ.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-15.
-
Mesh sequence animation lighting changes without reason
I have exported a series of .obj files from an external cloth simulation engine. I import them into blender using the Stop-motion-OBJ plugin which converts the objs to a mesh sequence. I apply a material on my cloth using BlenderKit. However at some of the frames the light suddenly changes and the colour of the cloth is completely different from frame to frame. For example from the first to the mid frame and then from the mid to the end frame the lighting changes completely. I use cycles at 128 samples with 0.01 noise threshold. I normally also have HDR lighting but I have turned it off for these renders in order to debug the issue. Here I am only keeping a single area light and I kept the image resolution low for fast rendering, but even with high resolution I get the exact same problem. What could the issue be?
-
OBJ animation file import
I found https://github.com/neverhood311/Stop-motion-OBJ but it requires a separate .obj file for each frame.
-
Morphing crossed helical gears
Nope. I used the Stop Motion OBJ addon to load and animate a sequence of meshes. The meshes themselves were generated with an external python script.
- Tutorials to export data from Fluent to Blender?
-
Converting OBJ sequence to glTF with animations?
I've been thinking about this for a while and I do have a *very* experimental branch that aims to export OBJ sequences to glTF. Here's the link: https://github.com/neverhood311/Stop-motion-OBJ/tree/shape-key-baking but use at your own risk. Basically, it merges every frame of the sequence into a single object, then uses shape keys (AKA morph targets) to switch between frames.
-
Export Obj Sequence as FBX?
i just imported a sequence of obj files with the Stop Motion OBJ Plugin. Now i would like to convert my obj sequence into a single FBX file that i can use in other 3d software.
armory
Posts with mentions or reviews of armory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-18.
- Blender Game Engine's
- Unity: We Have Heard You
-
Defold: Open-source Lua game engine with console support
What's really missing is an open source "bring your own engine and asset pipeline" editor tool. Game editors have pretty much arrived at the Unity data model and editor workflow (game object outliner to the left, scene view in the middle, property panel on the right, asset panel at the bottom, plus custom panels).
The Unity Editor and asset pipeline is hackable enough to use it as editor for another engine, I did that in the past as "proof of concept" and it definitely works, but is most likely a legal minefield.
Blender is also definitely hackable enough to serve that role (see: https://armory3d.org/) (again I did something similar in the past with Maya, it kinda works, but this wasn't very popular with artists because they were overwhelmed by the UI).
-
Is the blender game engine good?
There are two primary contenders to replace the BGE. One is Armory3D (https://armory3d.org/) It has a ton of potential, and outputs to multiple formats including web. But it's a one-developer show and it's been really inconsistent. I taught a class on prototyping 3D games with it, but updates are slow and inconsistent, as is the documentation. Too bad, because it's a promising project, with a blueprints-like visual system and Haxe (basically an open-source actionscript) as the programming language.
-
Three js like engines for c# or c++? (Preferably c#)
https://armory3d.org/features is more of a game engine than just a 3d renderer but not as advanced as unity or unreal in certain aspects. One can write game logic in c/c++/rust -- https://github.com/armory3d/armory/wiki/wasm
-
Armory3D | Release Notes | 2023.01 - January Release
Website
-
who needs a game engine when blender can do anything (all done using geometry nodes)
Armory3D is also interesting, not a fork of the original BGE AFAIK but integrates with Blender.
-
Can everything be done in blender?
Armory3d
- Im still looking for a game engine... and im starting from zero again
-
Replacement for BGE?
I don't know what it's worth, but Armory3D is also an engine built with Blender : https://armory3d.org/