SteamVR-for-Linux
Fossilize
SteamVR-for-Linux | Fossilize | |
---|---|---|
112 | 23 | |
897 | 516 | |
1.4% | 0.6% | |
0.0 | 7.8 | |
over 3 years ago | 6 days ago | |
C++ | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SteamVR-for-Linux
-
Very odd stuttering, not sure what else to call it [Full detail in post]
**Links:**Github issue post 1: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/21
-
OpenGL 3.1 on Asahi Linux
When Vulkan drivers are ready maybe the Asahi Linux perhaps also be ready to run some SteamVR apps https://github.com/ValveSoftware/SteamVR-for-Linux/blob/mast...
-
Stream Steam VR games to your standalone VR-Headset: ALVR v20.0.0 released
A guess, but SteamVR can't recover from VR applications crashing causing all future ones to not work, might be Home crashing first. Try turning off Home, and restarting.
- AMD Software: Adrenalin Edition 23.5.2 Release Notes
-
SteamVR linux status
steam VR Linux issue tracker
-
steamvr room setup fails on Linux (tuxedo stellaris)
I tried to launch Alyx after the setup, and got a 303 error like described here: https://github.com/ValveSoftware/SteamVR-for-Linux/issues/572
- Using a valve index with a tuxedo stellaris on linux?
-
SteamVR issues on Nobara
From there I went to the SteamVR for Linux Github to see if any bugs related to this were reported.
-
Need help getting SteamVR working properly
Yes, the beta - SteamVR Beta Update also has the same problem, but with extra bugs like this issue for "Shared IPC Compositor Init Failed (303)". The linux_v1.14 - Older build, for Linux users also has the same problem. The None beta version is the only one I can use, as it doesn't show the "Shared IPC Compositor Init Failed (303)" error.
-
[Linux] Unable to connect to pipe, but kinda works with sudo
I posted an issue on the SteamVR for Linux Github, but that's basically been abandoned so I'm trying my luck here.
Fossilize
-
CS2: Preliminary Single Scene FPS Test Results
Note : AMD Propietary drivers for Vulkan on both Windows and Linux will have S E V E R E stuttering issues in game without fossilize shader precompilation. This is due to the lack of GPL support
-
This needs to stop
Doesn't make a difference in download size at all, you don't download mesa shader caches (unless on Steam Deck, maybe), you download fossilize archives that are then compiled by the driver on your local machine. It will only affect the disk usage after it's compiled.
-
Pre caching shades freezes computer
You're not the first to complain about fossilze (steam's shader precaching) freezing the system when processing, though I don't know why it would happen really to only some people - it must be some disk io or CPU scheduler shenanigans going on, since as you said, the GPU isn't really involved while compiling shaders.
-
Why does my steam deck always downloads around 1mb updates for every game on startup?
Right, but this is part of Steam’s overall shader pre-caching system. From what I can tell when this window appears Steam is invoking their Fossilize library to do some work, possibly converting the cache from an intermediary representation to a usable binary for your hardware. I’m not sure why it only appears for some games, maybe it has to do with what graphics API the game is actually using and how the translation layer handles this. There is some discussion here but I couldn’t find official documentation (other than what’s in the Fossilize repository).
-
I'm Sick and Tired of Shader Compilation Stutters.
On Linux for the first run the game will precompile shaders thanks to this tool Valve made and open sourced. As a result we don't get shader stutter over here anymore.
-
Someone has this problem too with Steam? (Fossilize_replay, shaders cache in background)
These people seem to have the problem: https://github.com/ValveSoftware/Fossilize/issues/210
-
What are these tiny updates?
What the user below pointed out. Valve specifically uses a library called Fossilize (Open Source on GitHub here https://github.com/ValveSoftware/Fossilize) to generate the shader caches on your Steam Deck (or any machine running Proton).
- Hogwarts Legacy Is Currently The Best Selling Game On Steam
-
How to debug Cyberpunk 2077 crash in Wine?
Fossilize will only be helpful if it actually crashes while compiling pipelines, which I see no indication of in the bt, but still might happen I guess. Also it has some limitation with rt pipelines at the moment: https://github.com/ValveSoftware/Fossilize/issues/209 but still worth a try.
-
dear PC developers, I would happily wait 5, 10, 60, 100 minutes for my shaders to compile before the game starts if you gave me the option. I'm sick of the stutter!
Almost all Steam games on Linux do this, it's really nice. Fossilize is an open source Linux tool made by Valve that precompiles Vulkan shaders. This only works with Vulkan though, so its use on Windows is limited, but basically everything on Linux runs through Vulkan, even DirectX games via DXVK.
What are some alternatives?
ALVR - Stream VR games from your PC to your headset via Wi-Fi
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
Mongoose - Embedded Web Server
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Proton - Compatibility tool for Steam Play based on Wine and additional components
dxvk-async
Revive - Play Oculus-exclusive games on the HTC Vive or Valve Index, scroll down for downloads and installation instructions.
steam-runtime - A runtime environment for Steam applications
wlroots-eglstreams - A modular Wayland compositor library with EGLStreams support
dxvk-caches - /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!
wlroots - A modular Wayland compositor library
UnrealEngine