Stardew64Installer VS StardewMods

Compare Stardew64Installer vs StardewMods and see what are their differences.

Stardew64Installer

A handy piece of software that converts a Linux installation of SDV into a working 64bit Windows installation. (by Steviegt6)

StardewMods

Mods for Stardew Valley using SMAPI. (by Pathoschild)
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Stardew64Installer StardewMods
2 25
10 616
- -
8.3 9.6
over 2 years ago 1 day ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Stardew64Installer

Posts with mentions or reviews of Stardew64Installer. We have used some of these posts to build our list of alternatives and similar projects.
  • Having problems using Stardew Valley 64bit
    1 project | /r/StardewValley | 11 Jul 2021
    For the record, it's considerably more useful to report this stuff here, so I can actually see it: https://github.com/Steviegt6/Stardew64Installer/issues
  • Too many mods for Stardew Valley
    1 project | /r/StardewValley | 31 May 2021
    If you want to play with 400+ mods, you need to try Stardew 64-bit. It is made by turning 64-bit linux Stardew into 64-bit Windows Stardew with a lot of modding around. And even if you get it up, too many mods will slow it down even though 32-bit windows runs all those mods at full speed. It will also crash randomly. A small 1% of your mods won't work till tha mod authors fix it to work with 64-bit Stardew. And most importantly, they are trying to make Stardew 64-bit work perfectly. You will need SMAPI 3.10 to use Stardew 64-bit. https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows. If you encounter any 64-bit Stardew bugs report it to their page, not the mod author's page on the nexus.

StardewMods

Posts with mentions or reviews of StardewMods. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.
  • How Do You Replace Sprites?
    1 project | /r/SMAPI | 16 Jun 2023
    You would want to use Content Patcher for it. You can use Edit Image for it.
  • guides for specific kinds of mod creation?
    2 projects | /r/SMAPI | 13 Feb 2023
    Content Patcher actually comes with a full guide on what its features do, and I believe it includes a section that lets you only make a change when it’s a certain season. Take a look through it if you haven’t already, and I can (hopefully) answer any questions you might have!
  • Mod creation help
    1 project | /r/SMAPI | 13 Jan 2023
  • Is anyone here familiar with modding?
    1 project | /r/StardewValley | 5 Jan 2023
    It's pretty easy to replace sprites using Content Patcher. You don't need a powerful computer, you can do the whole thing in a text editor. Check out the section on "EditImage" here. Follow the instructions here to, among other things, find out how to unpack the game assets so you can find out the filename of Krobus's sprite sheet and the XY coordinates where you will want to replace with your sprites.
  • stubborn portrait issue
    1 project | /r/SMAPI | 29 Dec 2022
    I think you also need to add HD Portraits as a dependency in the manifest for your mod. Also, if you're new to making content packs like this, I recommend reading this guide: https://github.com/Pathoschild/StardewMods/blob/develop/ContentPatcher/docs/author-guide.md
  • Trying to figure out how to create a full game recolor and struggling, help!
    1 project | /r/SMAPI | 5 Sep 2022
    I am attempting the same thing, and found that following both this and this helped start out (the cp wiki page, and the github tutorial on cp). If you are struggling with creating the file, you can have a look at my mod and feel free to use it as a base, if you keep any assests etc just give credit in the description.
  • an idea for friendship based gift changes?
    1 project | /r/StardewValley | 29 Aug 2022
    And Content Patcher's v2.8.0 release added the RemoveDelimited text operation, which ought to make mods for finetuning gift lists hassle-free regarding compatibility (since ones written under previous versions of CP could either add to or completely overwrite the lists, which meant the load order of active mod folders + mod dependencies + preferences defined for new items added by the frameworks JSON Assets or Dynamic Game Assets ultimately determined which particular gifting setup would take priority).
  • Creating portraits on Mac
    1 project | /r/SMAPI | 15 Aug 2022
    You could just download other portrait mods to use them as a template. Replacing a portrait or sprites is quite easy, as you simply need to create a content patcher mod with EditImage commands.
  • How to get into mod development?
    1 project | /r/StardewValley | 1 Aug 2022
    And for sprite changes etc the content patcher readme was helpful to me
  • Trouble doing portrait mod coding, pls help meTT
    1 project | /r/StardewValley | 28 Jul 2022
    Hi! I'm trying to make a portrait mod for stardew valley but I can't figure out how to properly format the art files. I'm not a modder at all...I'm just a artist. so far i've only drawn abigail's, so i thought id use her as a tester. I used DCBurger's mod files as reference for how big I thought to make it, because my art is more detailed and needs a bigger size, but it still ended up too big. They used a 512 x 1280 pixel size png for all of abigail's portraits, so I used the same size, but it only shows a corner of the art I want to show up. I thought maybe it was the dpi so I switched it from 300 to 72 and that did nothing... I looked through their content.json file because I read that that is where you apply the changes and there was no lines on reformatting the image size, and when I tried to code it myself the file didn't work at all. for reference I used this guide. maybe i did it wrong? Or i missed something? but yeah so I'm really confused on how they used a bigger file and still had it work. If anyone here is familiar with modding stardew and could help me I'd appreciate it so so SO much!! I've gone through so many failure trials TuT

What are some alternatives?

When comparing Stardew64Installer and StardewMods you can also consider the following projects:

SMAPI - The modding API for Stardew Valley.

StardewMods - Mods I've created for Stardew Valley using SMAPI

NpcAdventures - It's time to adventure! Go to an adventure with Pelican Town's villagers!

JsonAssets

BepInEx - Unity / XNA game patcher and plugin framework

Stardrop - Stardrop is an open-source, cross-platform mod manager for the game Stardew Valley.

StackSplitX - A Stardew Valley Mod that allows you to quickly and easily split stacks into a custom amount.

AlternativeTextures - Framework which allows for placeable objects, buildings and entities to have texture variety in Stardew Valley.

JoysOfEfficiency - A Stardew Valley Utilty Set Mod

Stardew-Valley-Mods - A collection of mods for Stardew Valley