SporeModder-FX
FXGL
SporeModder-FX | FXGL | |
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9 | 24 | |
39 | 4,171 | |
- | - | |
7.7 | 9.0 | |
about 1 month ago | about 1 month ago | |
Java | Java | |
GNU General Public License v3.0 only | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SporeModder-FX
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gmdlexport command is not working
I've recently been trying to export a creature from Spore to Blender, but the gmdlexport command is popping up as an "unknown command" whenever I try to use it. I'm not well versed with Blender, but have followed the steps in this guide: https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender If anyone would happen to know my issue or be able to help that would be appreciated.
- how do i make custom cell mods
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Questions for dataminers
For dialogue, you can use SporeModder FX to open the packages in the game’s data folder, all text is inside a folder named after your language (typically en-us) https://emd4600.github.io/SporeModder-FX/
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I am having issues with trying to upload a vehicle to Sporepedia. I have tried to decrease complexity by using asymmetry, changing the title/tags and changing the color. I have only used sharable mods on it. Here is the png of it. Could anyone provide some info on why it is not uploading?
You can also open the game files yourself using SporeModder FX (unpack presets > spore game & graphics), look for vehicle_parts~ and the .prop.prop_t files show the costs as modelComplexityScore. More details here. Note that the parts are shown by their internal IDs and not the actual in-game names (it requires more setup to show the latter).
- Can't colladaexport my spaceship, do i need a different code?
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Had this in the pipeline for a while now, and it's just about ready
Here's one for SporemodderFX.
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Anyone bought a creature sculpture from the official website?
You can export 3D models from Spore using the built-in collada export or this https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender and then print it on your own 3D printer (plenty of libraries have them now too) or there are some companies that will 3D print anything for you
- What program(s) open the 3d models that were extracted from the spore package files?
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Exporting Spore models
See here https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender
FXGL
- FLaNK 04 March 2024
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com.almasb.fxgl.all module not found
I downloaded javafx from here: https://github.com/AlmasB/FXGL as a zip, extracted it, then went to my project structure and added it to my libraries. For a couple seconds it seems to work, but then I get the error again, and the folder isn't showing up in my external libraries.
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
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Would JavaFX be a good option for making a management game?
You might get some good use out of FXGL, a Java / JavaFX / Kotlin Game Library. It would probably save you implementing some things from scratch. It might not cover everything that you need, but it probably be at least somewhat helpful.
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Kotlin equivalent to pygame?
If you don't mind depending on all of JavaFX you could also try: https://github.com/AlmasB/FXGL Haven't tried it myself but seems like an easy way to start making a game. The author is a university lecturer, so there are plenty of tutorials for games. As the other comment said, Compose Desktop would be a nice choice for a chess game, with the added benefit of easy porting to Android in case you're interested in learning it!
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Is it worth learning javafx??
Sure. See FXGL
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FXGL 17 is out!
GitHub sources: https://github.com/AlmasB/FXGL
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
What are some alternatives?
JFoenix - JavaFX Material Design Library
libGDX - Desktop/Android/HTML5/iOS Java game development framework
jabref - Graphical Java application for managing BibTeX and biblatex (.bib) databases
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
storm - Java modding toolchain for Project Zomboid.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Spore-Creation-Metadata - Spore mod to help with sharing creations and accessing their metadata
jMonkeyEngine - A complete 3-D game development suite written in Java.
Recaf - The modern Java bytecode editor
ktx - Kotlin extensions for the libGDX game framework
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
GreenLightning - High performance microservice runtime