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SporeModder-FX Alternatives
Similar projects and alternatives to SporeModder-FX based on common topics and language
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better SporeModder-FX alternative or higher similarity.
SporeModder-FX reviews and mentions
Posts with mentions or reviews of SporeModder-FX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-19.
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gmdlexport command is not working
I've recently been trying to export a creature from Spore to Blender, but the gmdlexport command is popping up as an "unknown command" whenever I try to use it. I'm not well versed with Blender, but have followed the steps in this guide: https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender If anyone would happen to know my issue or be able to help that would be appreciated.
- how do i make custom cell mods
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Questions for dataminers
For dialogue, you can use SporeModder FX to open the packages in the game’s data folder, all text is inside a folder named after your language (typically en-us) https://emd4600.github.io/SporeModder-FX/
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I am having issues with trying to upload a vehicle to Sporepedia. I have tried to decrease complexity by using asymmetry, changing the title/tags and changing the color. I have only used sharable mods on it. Here is the png of it. Could anyone provide some info on why it is not uploading?
You can also open the game files yourself using SporeModder FX (unpack presets > spore game & graphics), look for vehicle_parts~ and the .prop.prop_t files show the costs as modelComplexityScore. More details here. Note that the parts are shown by their internal IDs and not the actual in-game names (it requires more setup to show the latter).
- Can't colladaexport my spaceship, do i need a different code?
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Had this in the pipeline for a while now, and it's just about ready
Here's one for SporemodderFX.
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Anyone bought a creature sculpture from the official website?
You can export 3D models from Spore using the built-in collada export or this https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender and then print it on your own 3D printer (plenty of libraries have them now too) or there are some companies that will 3D print anything for you
- What program(s) open the 3d models that were extracted from the spore package files?
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Exporting Spore models
See here https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender
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www.saashub.com | 5 May 2024
Stats
Basic SporeModder-FX repo stats
9
39
7.7
about 1 month ago
emd4600/SporeModder-FX is an open source project licensed under GNU General Public License v3.0 only which is an OSI approved license.
The primary programming language of SporeModder-FX is Java.
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