SporeModder-FX
storm
SporeModder-FX | storm | |
---|---|---|
9 | 2 | |
39 | 46 | |
- | - | |
7.7 | 0.0 | |
about 1 month ago | almost 2 years ago | |
Java | Java | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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SporeModder-FX
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gmdlexport command is not working
I've recently been trying to export a creature from Spore to Blender, but the gmdlexport command is popping up as an "unknown command" whenever I try to use it. I'm not well versed with Blender, but have followed the steps in this guide: https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender If anyone would happen to know my issue or be able to help that would be appreciated.
- how do i make custom cell mods
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Questions for dataminers
For dialogue, you can use SporeModder FX to open the packages in the game’s data folder, all text is inside a folder named after your language (typically en-us) https://emd4600.github.io/SporeModder-FX/
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I am having issues with trying to upload a vehicle to Sporepedia. I have tried to decrease complexity by using asymmetry, changing the title/tags and changing the color. I have only used sharable mods on it. Here is the png of it. Could anyone provide some info on why it is not uploading?
You can also open the game files yourself using SporeModder FX (unpack presets > spore game & graphics), look for vehicle_parts~ and the .prop.prop_t files show the costs as modelComplexityScore. More details here. Note that the parts are shown by their internal IDs and not the actual in-game names (it requires more setup to show the latter).
- Can't colladaexport my spaceship, do i need a different code?
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Had this in the pipeline for a while now, and it's just about ready
Here's one for SporemodderFX.
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Anyone bought a creature sculpture from the official website?
You can export 3D models from Spore using the built-in collada export or this https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender and then print it on your own 3D printer (plenty of libraries have them now too) or there are some companies that will 3D print anything for you
- What program(s) open the 3d models that were extracted from the spore package files?
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Exporting Spore models
See here https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender
storm
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Are there any ideas for a definitive endgame?
...anyone know if this PZ Java toolchain works? https://github.com/pzstorm/storm
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Mod recommendations
Aiteron's mod is definitely cool, and if he can pull it off, it will be game-changing. But he's not doing the java framework; his mod simply uses it.
What are some alternatives?
JFoenix - JavaFX Material Design Library
Zomboid-Modding-Guide - Guide to modding various aspects of Project Zomboid
jabref - Graphical Java application for managing BibTeX and biblatex (.bib) databases
yarn - Libre Minecraft mappings, free to use for everyone. No exceptions.
Spore-Creation-Metadata - Spore mod to help with sharing creations and accessing their metadata
Figura - Primary repo for the Figura Project
Recaf - The modern Java bytecode editor
End-Remastered-Forge - End Remastered overhauls the way players get to the End and makes the experience way more interesting for them by forcing them to fully explore the beautiful world of Minecraft.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
VanillaGradle - A toolchain for Minecraft: Java Edition that builds a workspace to interact with the game using the official mappings provided to the public by Mojang Studios.
derecearthmod - With over 200,000 downloads, this is a modification for the Java based sandbox video game Minecraft that adds features from the C++ based spin-off game, Minecraft Earth.