SporeModder-FX
Recaf
SporeModder-FX | Recaf | |
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9 | 24 | |
39 | 5,574 | |
- | - | |
7.7 | 4.1 | |
about 1 month ago | 4 days ago | |
Java | Java | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SporeModder-FX
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gmdlexport command is not working
I've recently been trying to export a creature from Spore to Blender, but the gmdlexport command is popping up as an "unknown command" whenever I try to use it. I'm not well versed with Blender, but have followed the steps in this guide: https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender If anyone would happen to know my issue or be able to help that would be appreciated.
- how do i make custom cell mods
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Questions for dataminers
For dialogue, you can use SporeModder FX to open the packages in the game’s data folder, all text is inside a folder named after your language (typically en-us) https://emd4600.github.io/SporeModder-FX/
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I am having issues with trying to upload a vehicle to Sporepedia. I have tried to decrease complexity by using asymmetry, changing the title/tags and changing the color. I have only used sharable mods on it. Here is the png of it. Could anyone provide some info on why it is not uploading?
You can also open the game files yourself using SporeModder FX (unpack presets > spore game & graphics), look for vehicle_parts~ and the .prop.prop_t files show the costs as modelComplexityScore. More details here. Note that the parts are shown by their internal IDs and not the actual in-game names (it requires more setup to show the latter).
- Can't colladaexport my spaceship, do i need a different code?
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Had this in the pipeline for a while now, and it's just about ready
Here's one for SporemodderFX.
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Anyone bought a creature sculpture from the official website?
You can export 3D models from Spore using the built-in collada export or this https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender and then print it on your own 3D printer (plenty of libraries have them now too) or there are some companies that will 3D print anything for you
- What program(s) open the 3d models that were extracted from the spore package files?
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Exporting Spore models
See here https://github.com/emd4600/SporeModder-FX/wiki/How-to-import-creations-into-Blender
Recaf
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what is the easiest way to decompile, edit and recompile a mod?
IF you've got the legal situation all sorted out, and know that you need to change a Java class file, and know how to program in Java, I'd suggest Recaf. With it, you can import a jar file, decompile, edit and recompile any source files in it, and export the whole thing again.
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Is there any tool for Java reverse engineering that doesn't totally suck?
No one seems to mention Recaf wich is the best option IMO. You can choose between different decompilers (Fernflower, CFR, Jadx, Procyon and others) has bytecode editing capabilities (you don't have to fully decompile, you can edit the bytecode directly), built in peephole optimizations for flow and number obfuscations, various search options for methods, members, strings, and method virtualization via SSVM
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What happened to JFX-Central?
Uhhh, no? For something like JavaFX, which I've complained about its bad native handling before, you can still make a multi-platform jar with a little bit of effort. For instance my project Recaf is distributed as a single JAR file. Just install JDK 11+ and you're good to go.
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Visual diff text comparator GUI component
I did something like this, but its not its own control/library: https://github.com/Col-E/Recaf/blob/dev3/recaf-ui/src/main/java/me/coley/recaf/ui/pane/DiffViewPane.java
- How to decompile jars (how not to get ratted v2)
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The Code the FBI Used to Wiretap the World
The decompiler they used to view that code is not very good, that output is garbled.
If you're going to take apart JVM bytecode, you're better off using Recafe or Quiltflower.
https://github.com/Col-E/Recaf
https://github.com/QuiltMC/quiltflower
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Rat finding tools
I've recently been searching for tools that can help me find rats within jar files. So far I've found jd-gui and Recaf, do you all have any suggestions for other tools?
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Simple loading Pop up - how to add?
Example: DecompilePane.java
- is diablo crack safe or nah
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Java versus Kotlin - personal experiences
#1: Are you interested in learning about low latency zero allocation programming? #2: Recaf: Java bytecode reversing tool I've been working on for the past 3.5 years | 37 comments #3: My experimental IDE plugin for displaying all project files in a single view, with zoom/pan and code editing. More info in comments. | 57 comments
What are some alternatives?
JFoenix - JavaFX Material Design Library
jpexs-decompiler - JPEXS Free Flash Decompiler
jabref - Graphical Java application for managing BibTeX and biblatex (.bib) databases
deobfuscator - The real deal
storm - Java modding toolchain for Project Zomboid.
rat-checker - this project is a checker for virus's and token loggers in java apps
Spore-Creation-Metadata - Spore mod to help with sharing creations and accessing their metadata
threadtear - Multifunctional java deobfuscation tool suite
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Ghidra-Cpp-Class-Analyzer - Ghidra C++ Class and Run Time Type Information Analyzer
MaterialFX - A library of material components for JavaFX
client - ARCHIVED - KAMI Blue: a continuation of 1.12.2 KAMI