FXGL
KorGE
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FXGL | KorGE | |
---|---|---|
24 | 29 | |
4,111 | 2,276 | |
- | 4.5% | |
9.0 | 9.6 | |
6 days ago | 1 day ago | |
Java | Kotlin | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FXGL
- FLaNK 04 March 2024
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Excited for 2023!
Java seems to have gained a second wind in recent years, and the innovation in this ecosystem is speeding up. Java 20 and LTS release 21 are expected to happen this year. RIFE2, an actively-developed pure-Java web framework, has recently caught my attention. Like Javalin, it appears to be built on top of the successful Jetty server. I also started exploring FXGL for building games with Java. Lastly, as concerns over COVID-19 variants wane I expect an increase in Java developers participating in community events. For example, Chicago finally had its first in-person JConf event and the Chicago Java User Group (CJUG) is easing back into in-person events.
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Simple 2D graphics framework for C#/Java
Have you checked FXGL? It’s built on top of JavaFX.
Or a framework built on JavaFX: FXGL
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Game Making Libraries + Engines in Java 2022
I can highly recommend FXGL https://github.com/AlmasB/FXGL to get started building simpler 2d games before looking into 3d engines which can be daunting unless that’s what you are in for. Nice and easy api’s with everything you need as well as lots of example games to learn from.
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Good framework for making 2d games
Either libGDX (https://libgdx.com) or FXGL (http://almasb.github.io/FXGL/) . libGDX is more complicated and more powerful, FGXL is better suited for simpler games and so easier for beginners, but recently it's development is quite active and more and more features are available.
- Learn to build a Roguelike game in Scala
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Deploy FXGL to the web?
Is there any way to deploy applications made with FXGL to the web? I suspect no - not yet, anyway - but I'm curious if anyone has tried this.
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What are some free programs for making small games?
Since your asking in r/javahelp , I believe you want to make a game in Java. The easiest way is to use a game engine and I can really recommend FXGL. You can find it here: https://github.com/AlmasB/FXGL together with information about how to use this library and a lot of example projects (from simple to advanced).
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How do I implement and structure a tool that draws directed graphs?
Then you need a visualization engine. You could look at FxGL, which is versatile: https://github.com/AlmasB/FXGLI think the particule demo is quite close to what a graph viz would need: https://www.youtube.com/watch?v=yhr1b4061os
KorGE
- KorGE early dev version published with WASM (WebAssembly) support! Along KorIO, KorIM, KorAU, KorTE, korinject, and KorGW
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Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.
If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).
Or other game engine:
- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)
- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.) - https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny) - https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)
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I am looking to try game development with LibKTX (and LibGDX). Do you know how I can get helpful documentation for the classes, methods, etc?
Have you seen KorGE?
- Curso Kotlin | #17. Proyecto: The Hero Legacy
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Kotlin Projects
You could have a look at open-source game frameworks like KorGE or MiniGDX, they are written in multiplatform kotlin and not at all specific to android.
- Seasoned java developer here. Planning to learn Kotlin. What are some good open source Kotlin projects I can contribute to?
- C++, Java, or Kotlin for a game engine?
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
What are some alternatives?
libGDX - Desktop/Android/HTML5/iOS Java game development framework
ktx - Kotlin extensions for the libGDX game framework
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
jMonkeyEngine - A complete 3-D game development suite written in Java.
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
littlekt - A multiplatform 2D game framework written in Kotlin. Build your own game engine on top.
GreenLightning - High performance microservice runtime
KEEP - Kotlin Evolution and Enhancement Process
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.