SocketIOUnity VS SimpleUnityTCP

Compare SocketIOUnity vs SimpleUnityTCP and see what are their differences.

SimpleUnityTCP

🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved. (by EricBatlle)
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SocketIOUnity SimpleUnityTCP
1 1
350 49
- -
0.0 0.0
2 months ago almost 3 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SocketIOUnity

Posts with mentions or reviews of SocketIOUnity. We have used some of these posts to build our list of alternatives and similar projects.

SimpleUnityTCP

Posts with mentions or reviews of SimpleUnityTCP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

What are some alternatives?

When comparing SocketIOUnity and SimpleUnityTCP you can also consider the following projects:

ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

realtime-csharp - A C# client library for supabase/realtime.

Mirror - #1 Open Source Unity Networking Library

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

BedrockFramework - High performance, low level networking APIs for building custom servers and clients.

ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics

zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

QTcpSocket - A simple Qt client-server TCP architecture to transfer data between peers