SludgeWorks
Traditional ASCII roguelike developed in Python3 (by elliotlondon)
revengate
By ygingras
SludgeWorks | revengate | |
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3 | 15 | |
1 | - | |
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0.0 | - | |
12 months ago | - | |
Python | ||
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SludgeWorks
Posts with mentions or reviews of SludgeWorks.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
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Sharing Saturday #424
SludgeWorks | GitHub
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Sharing Saturday #423
GitHub
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Has anybody actually been able to build/distribute their python-based ASCII roguelike?
Here's the repo to the project I'm trying to build: https://github.com/elliotlondon/SludgeWorks
revengate
Posts with mentions or reviews of revengate.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-08.
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Sharing Saturday #474
The old Python version of the game had a perfect separation between calculations and presentation, so it was really easy to make a simulator for it. With Godot, presentation is coupled more tightly, but I think that the work I did on perception and visibility should be enough to run combats faster than game-speed (monsters that you can't perceive move without animations).
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Sharing Saturday #473
OK, I went a bit wild with the summoning spell. If you squint, you can probably guess how it works. The key is picking good looking decals to start with, then it's just a bit of pixel shifting with some colorization.
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Godot for a roguelike. Pros and cons?
Oh no! It's in open testing in a few countries and I guess that Google Play prefers to pretend that the app does not exist if you are from somewhere else rather than saying that its region restricted at the moment. The code is here and you can see what it looks like on my devlog.
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Sharing Saturday #458
I couldn't find a good sound effect for the explosion, so I ended up voice acting it.
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Sharing Saturday #457
You are in luck because I'm more than happy to share! https://gitlab.com/ygingras/revengate/-/blob/main/src/ui/water.gdshader
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Sharing Saturday #455
Revengate – a steampunk roguelike for Android – Website | Git repo | Downloads
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Sharing Saturday #454
Revengate 0.4.0 went out to Google Play (also available for manual side-loading). This release includes the monsters stat page, monsters who remember what happened to them, non-aggressive rats, dialogues, and a skills system that is not exposed to the players yet, but which already reduces the number of misses during the typical encounter.
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Sharing Saturday #450
I added victory conditions, so you can finally win the game rather than infinitely bashing monsters. I have a few things to tidy up, then I will probably push a v0.3 build to Google Play next week.
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Sharing Saturday #448
You read my mind! I was stuck with my previous overly complicated and brittle level generator and I would find all sorts of excuses to browse the news rather than writing code. So I tried writing monster descriptions instead and I sent a few commissions out. I really liked the results and it boosted my motivation, so I did it again a few times. It's kind of hard to stop once you have the ball rolling, but you obviously can't make a game with only a killer bestiary, so I took a break from sourcing arts.
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Sharing Saturday #447
I merged the Godot implementation back into the main git repo. There are still a few design docs that should be updated to clarify if they refer to the Python or to the Godot code.
What are some alternatives?
When comparing SludgeWorks and revengate you can also consider the following projects:
roguelike - A stealth roguelike in development phase.
roguelike-rust
Roguelike_July_2021_
CodenameEmpty - A text based adventure roguelite
blunt-quaternion - A reskinning of Nethack's core loop for 7DRL 2023
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
navni - Textmode / pixel graphics display library
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala
7drl-2023 - Seven-day Roguelike Challenge 2023
shipyard - Entity Component System focused on usability and flexibility.
SludgeWorks vs roguelike
revengate vs roguelike-rust
SludgeWorks vs Roguelike_July_2021_
revengate vs CodenameEmpty
revengate vs blunt-quaternion
revengate vs egui
revengate vs Axes-Armour-Ale
revengate vs navni
revengate vs godot_dialogue_manager
revengate vs adventofcode
revengate vs 7drl-2023
revengate vs shipyard