Simitone
dxvk-async
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Simitone | dxvk-async | |
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18 | 130 | |
319 | 715 | |
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0.0 | 0.0 | |
almost 4 years ago | over 1 year ago | |
C# | ||
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Simitone
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Sims 1 Port Request
For real advice though, check the GBAtemp forums for coding help and the guy that used to be porting Sims 1 to FreeSO's engine (https://github.com/riperiperi/Simitone) might have some insight.
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[Epic] The Sims™ 4 The Daring Lifestyle Bundle (Free / 100% Off)
Simitone - Re-implementation of The Sims 1, based off of FreeSO.
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Who else loves this lava lamp?
That's not just UI. That's an entire reimplementation of the game. https://github.com/riperiperi/Simitone
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Yes, you can get the Sims 1 working on Windows 10 or 11, with or without a CD drive. Here's how.
Or you can just play Simitone? https://github.com/riperiperi/Simitone Works great
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A guide for playing The Sims 1 on Intel and ARM Macs
According to [1] "EA only demanded us not to port the game on mobile devices"; that's the only thing I could find.
It's still on GitHub anyway: https://github.com/riperiperi/Simitone
Looks like the main dev mostly moved on to https://github.com/riperiperi/FreeSO
[1]: https://mobile.twitter.com/Simitone/status/12027483512272691...
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Off screen pictures of a play test for The Sims 5.
Hell, it's already happening for Sims 1 and Sims Online.
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lol
It's at the point where some very popular older games (eg. Rollercoaster Tycoon, Sims 1/Sims Online, Elder Scrolls II: Daggerfall and Elder Scrolls III: Morrowind) are all getting re-implemented with custom-built open source engines or re-implemented into new engines by the community still playing those games which essentially means they'll likely be playable and getting new content for a very long time into the future. There's also modpacks aimed at being an easy way to have a "remastered" version of the game, for example there's one for 2005's Star Wars Battlefront II, a project aimed at remastering all of Rockstar's PS2-era titles/including a fixpack for the official GTA remasters and two projects aimed at remastering hit n run, one by modding the original game and the other by importing it into UE5. (There's also another person making their own Futurama game by modding Hit n Run)
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Intel Drops DirectX 9 Support On Xe, Arc GPUs, Switches to DirectX 12 Emulation
Speaking as someone who plays a lot of retro games, you're almost always better off running one of the already existing software API converters even on AMD or nVidia hardware these days if there's no open-source engine reimplementation that allows you to just run the game with modern code and other tweaks to help modern systems along. (eg. OpenRCT2, Simitone, OpenMW, etc) There's a lot of reasons as to why but essentially it all boils down to the simple fact that the older versions of DX and OpenGL aren't fully supported on modern GPUs, they're supported and probably tested to a certain degree but they're also a much lower priority than say, making sure the hot new FPS launching next month has a driver update that ensures it'll work well.
- I keep finding the PC masterpieces of the 00s at thrift stores and its pretty rad
- How to play the original sims series on newer windows
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
What are some alternatives?
OpenXcom - Open-source clone of the original X-Com 👽
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
FreeSims - Open source engine used for The Sims
Proton - Compatibility tool for Steam Play based on Wine and additional components
OpenKeeper - Dungeon Keeper II remake
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
fheroes2 - fheroes2 is a recreation of Heroes of Might and Magic II game engine.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2