Silice
aw64
Silice | aw64 | |
---|---|---|
10 | 2 | |
1,230 | 6 | |
- | - | |
9.2 | 0.0 | |
5 days ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Silice
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Unreasonably effective – How video games use LUTs and how you can too
- how it is computed: https://github.com/sylefeb/Silice/blob/master/projects/ice-v...
Julia fractal, with a table to do integer multiply! (2.a.b = (a+b)^2 - a^2 - b^2, so just precompute all x^2 in a table! )
- Running Quake on an FPGA (Custom MRISC32 CPU) [video]
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Another World Ported to FPGA
For anyone confused by the HDL, it's the authors custom language: https://github.com/sylefeb/Silice/tree/master
It provides a compiler to Verilog that then can be fed to traditional design flows.
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An addressable little explored language gap: HDL - Hardware Description Languages, any language used for electronic circuit design, description, and specs
Have a look at Silice, it's brilliant.
- FCCM'22 Tutorial: Recent Developments in Hardware Description Languages
- GitHub - sylefeb/Silice: Silice is an open source language that simplifies prototyping and writing algorithms on FPGA architectures.
- Silice: A language for hardcoding Algorithms into FPGA hardware
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The Ice-V: a simple, compact RISC-V RV32I implementation in Silice
I was more interested in the Silice project above:
https://github.com/sylefeb/Silice/tree/draft
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How to contribute to open source?
I'm an intern at a french IT lab and my boss is working on an open-source FPGA language, you might want to check it out https://github.com/sylefeb/Silice .
aw64
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Another World Ported to FPGA
See as well:
- Infernal Runner for Amstrad CPC reverse-engineering and JavaScript port by cyxx [title from creator of Another World, both games utilizing virtual machine architecture]: https://github.com/cyxx/infernal_js
- The Virtual Machine Architecture of Infernal Runner presentation by Norbert Kehrer (in German with English slides): https://media.ccc.de/v/vcfb20_-_146_-_en_-_202010111400_-_th...
- The Story of Another World on the Amiga | MVG: https://www.youtube.com/watch?v=0iz9PJbs5rE
- Nintendo 64 port of Another World: https://github.com/jnmartin84/aw64
- Another World PlayStation 1 port: https://github.com/fgsfdsfgs/rawpsx
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N64 Running DOOM1/2
I'm pretty sure there is a Wolfenstein port to the N64 floating around, as well as jnmartin84/aw64: nintendo 64 port of https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter/ which I haven't tested but is a port of Another World.
What are some alternatives?
hls4ml - Machine learning on FPGAs using HLS
libdragon - Open source library for N64 development.
chisel-book - Digital Design with Chisel
a5k - Another World on a chip
PipelineC - A C-like hardware description language (HDL) adding high level synthesis(HLS)-like automatic pipelining as a language construct/compiler feature.
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
karuta - Karuta HLS Compiler: High level synthesis from prototype based object oriented script language to RTL (Verilog) aiming to be useful for FPGA development.
infernal_js - Infernal Runner CPC (HTML5)
openFPGALoader - Universal utility for programming FPGA
rawpsx - adaptation/port of https://github.com/cyxx/rawgl (Another World) for the PlayStation using PSn00bSDK
DFHDL - DFiant HDL (DFHDL): A Dataflow Hardware Descripition Language