Shmup VS chronity

Compare Shmup vs chronity and see what are their differences.

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Shmup chronity
1 3
1 55
- -
4.2 5.4
almost 3 years ago 9 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Shmup

Posts with mentions or reviews of Shmup. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-20.

chronity

Posts with mentions or reviews of chronity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-02.

What are some alternatives?

When comparing Shmup and chronity you can also consider the following projects:

managed-doom - A Doom port written in C#

unity-addressable-importer - A rule based addressable asset importer

TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library

TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.

LilRogue - a rougelike game

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity

SFML - Simple and Fast Multimedia Library

UnityMainThreadDispatcher - Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread

Stride Game Engine - Stride Game Engine (formerly Xenko)

UnityTimer - Powerful and convenient library for running actions after a delay in Unity3D.

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]