Shmup VS managed-doom

Compare Shmup vs managed-doom and see what are their differences.

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Shmup managed-doom
1 1
1 384
- -
4.2 5.2
almost 3 years ago 10 months ago
C# C#
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Shmup

Posts with mentions or reviews of Shmup. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-20.

managed-doom

Posts with mentions or reviews of managed-doom. We have used some of these posts to build our list of alternatives and similar projects.
  • Hrm. Sounds like demons.
    1 project | /r/SS13 | 23 May 2021
    I used managed-doom for the doom engine and properly integrated it with the rest of our engine to do input/sound/video.

What are some alternatives?

When comparing Shmup and managed-doom you can also consider the following projects:

TrippyGL - A simple, lightweight yet highly versatile OpenGL graphics library

DOOMSaveManager - A program to make importing and exporting DOOM Eternal saves easier.

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

Ryujinx - Experimental Nintendo Switch Emulator written in C#

LilRogue - a rougelike game

DoomLauncher - Doom Launcher is a doom launching utility and database for custom wads and pk3s

SFML - Simple and Fast Multimedia Library

Hg.SaveHistory - Automatic backup tool for game save files, or any other app.

Stride Game Engine - Stride Game Engine (formerly Xenko)

Jellyfin - The Free Software Media System

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