Shipwright
sm64
Shipwright | sm64 | |
---|---|---|
67 | 71 | |
2,693 | 7,336 | |
2.2% | 0.9% | |
9.7 | 3.9 | |
4 days ago | 3 months ago | |
C | C | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Shipwright
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The Legend of Zelda: Twilight Princess Decompilation
Thanks, I should have included it in the original comment.
https://github.com/garrettjoecox/anchor
This is a fork of the Ship of Harkinian PC port for ocarina of time. If you just want to play the normal game on PC, you can go to the original repo here: https://github.com/HarbourMasters/Shipwright
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Zelda Ocarina of Time Crackling Sound
Anyone managed to fix this bug here: https://github.com/HarbourMasters/Shipwright/issues/2898 Specs: Macbook m1
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Harkinian/PC Port - How to use debug camera?
I've looked at the changelogs for Ship of Harkinian and there's definitely a line saying "Debug camera view added", I just can't find out how to use it within the actual game. I've looked through the source code to try and figure it out but there are so many 1000s lines and it's not easily readable. It was added in this pull request and the approver says "This is really cool to play around with!" so it must be working somehow: https://github.com/HarbourMasters/Shipwright/pull/2400
- Best place to play OoT for PC?
- The Legend of Zelda Ocarina of Time & Master Quest PC Port
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
It's all on their GitHub
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Must have on hombrewed switch?
The super mario 64 pc port and zelda ocarina of time ship of harkinian are amazing ports that add so many QoL enhancements
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Paper Mario (US version) decompilation has reached 100% completion
Here you go
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Legend of Zelda Ship of Harkinian help
You need to generate an OTR file by downloading the Windows version and running OTRGui.exe. You also need the appropriate ROM for this. Compatible ROMs are listed on Github.
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Fan Games And Remakes
Ship of Harkinian (Zelda: Ocarina of Time port): https://github.com/HarbourMasters/Shipwright
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
sm64plus - A fork of sm64-port that focuses on QoL improvements and customizability.
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
oot - Decompilation of The Legend of Zelda: Ocarina of Time
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
sm64ex-coop - SM64 online co-op mod, forked from https://github.com/sm64pc/sm64ex
jet-force-gemini - Reverse engineering on JFG. Should this be a decomp? See https://github.com/Ryan-Myers/Jet-Force-Gemini
libsm64 - Mario 64 as a library for use in external game engines
ooot
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
W3Schools - W3Schools Full Offline Version
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/