ShaderSharp
thebookofshaders
ShaderSharp | thebookofshaders | |
---|---|---|
1 | 3 | |
2 | 5,760 | |
- | - | |
3.2 | 3.7 | |
over 3 years ago | about 2 months ago | |
C# | GLSL | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderSharp
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The Best Software every Reverse Engineer should have for cracking Software
ILSpy too, it's open source, and has an API you can use. I wrote a C# to GLSL shader compiler with it..
thebookofshaders
What are some alternatives?
GLSL - VSIX Project that provides GLSL language integration.
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
AE_tl_math - An After Effect plugin to code in GLSL directly inside After Effect or to write math expressions to code your own filter
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
1_16_shaders - MC vanilla fabulous shaders
dnSpy
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
SHADERed - Lightweight, cross-platform & full-featured shader IDE
ShaderMan - Convert ShaderToy to Unity HLSL/CG