ShaderGen
katabasis
ShaderGen | katabasis | |
---|---|---|
2 | 1 | |
476 | 94 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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ShaderGen
- What would you want to see in a โnewโ Monogame?
-
ComputeSharp, Run C# on the GPU
Another project is ShaderGen [0] which enables writing C# that can run on the GPU as well as on the CPU.
And there is a practical example implementing raytracing [1].
[0] https://github.com/mellinoe/shadergen
[1] https://github.com/mellinoe/veldrid-raytracer
katabasis
What are some alternatives?
ComputeSharp - A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! ๐
Veldrid - A low-level, portable graphics library for .NET.
ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.
planar-reflections-unity - Planar reflections probe component for Unity
armory - 3D Engine with Blender Integration
GLSL - VSIX Project that provides GLSL language integration.
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
radium - Radium is a helper library to make GPU computation easier in C#
Gorgon - A modular set of libraries for .Net that are useful for graphics and video game development.
NthDimension - General purpose OpenGL deferred rendering for .Net Framework
3d-game-shaders-for-beginners - ๐ฎ A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.