Serially VS Bewildered-Core

Compare Serially vs Bewildered-Core and see what are their differences.

Serially

Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields. (by CareBoo)

Bewildered-Core

Common use data types, and utilities for Unity that are high-quality and feel like a native part of Unity (by MechWarrior99)
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Serially Bewildered-Core
1 1
35 52
- -
3.4 0.0
4 months ago almost 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Serially

Posts with mentions or reviews of Serially. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.

Bewildered-Core

Posts with mentions or reviews of Bewildered-Core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-16.
  • Is Odin still worth it?
    9 projects | /r/Unity3D | 16 Sep 2021
    Bewildered Core - Full discloser this one is mine. It has styling that imo feels native to Unity, supports lists as keys and values, and plays nice with custom editors, as clean and commented code. I have an update in the next day or so that will add extension methods for working with the serialized dictionaries with SerializedProperties. Again this one is mine, so I am definitely biased, but the others really do have issues with their implementations.

What are some alternatives?

When comparing Serially and Bewildered-Core you can also consider the following projects:

NativeWebSocket - 🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

NaughtyAttributes - Attribute Extensions for Unity

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.

Markup-Attributes - A Unity Editor extension for customizing inspector layout with attributes.

UnitySerializedDictionary - Serialized and drawed in editor Dictionary

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.

Save-System-for-Unity - Save System for Unity with AOT (IL2CPP) and assets references support.

ClassTypeReference-for-Unity - Property drawer that allows class selection from drop-down in Unity.