SeeShark
FFmpeg.AutoGen
SeeShark | FFmpeg.AutoGen | |
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4 | 6 | |
108 | 1,273 | |
- | - | |
7.2 | 6.2 | |
over 1 year ago | 19 days ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | GNU Lesser General Public License v3.0 only |
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SeeShark
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SeeShark v4.0.0 is released!
tracking it here: https://github.com/vignetteapp/SeeShark/issues/41
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SeeShark: Simple, open-source and cross-platform camera library using FFmpeg
Go visit the SeeShark GitHub repo!
FFmpeg.AutoGen
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I've been making a video editor for fun using C# and WPF (MVVM pattern). It can't actually render to a file yet... I'm kinda just writing it to help me learn more about WPF. I hope you like it anyway :D
It's been a while since I messed with this stuff, but FFmpeg.AutoGen it's pretty good once you get a few wrappers set up to abstract away all the ugly API calls.
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MAUI and FFmpeg
I would recommend you take a look at https://github.com/Ruslan-B/FFmpeg.AutoGen which provide thin wrapper for FFMPEG for dotnet. Because this is thin wrapper, you probably have to teach yourself a bit on FFmpeg APi which is a pain. Maybe you can try other libraries which do not claim mobile support, I think you just need native DLL to make other project works.
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Help porting this code to ffmpeg 5.1.2?
I have some problems with outdated methods like "avcodec_decode_video2", currently frame splits to three horizontally and turns into black-white, i can't provide my code now because im not at pc but it really same to https://github.com/Ruslan-B/FFmpeg.AutoGen/blob/master/FFmpeg.AutoGen.Example/VideoStreamDecoder.cs, it not related to C# because i using FFmpeg.Autogen (unsafe bindings without any wrapping)
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Using FFmpeg to convert only a range of bytes instead of the whole audio
https://github.com/Ruslan-B/FFmpeg.AutoGen is great, but quite tricky to use. Basically you'll need to create an AVFormatContext with a custom AVIOContext (pb field, see libavformat docs). This IOContext contains the read() and seek() functions, which you'll create using avio_alloc_context(). For the seek() implementation, just make a new request with Content-Range for subsequent reads. After everything is set up, you can just seek based on a time code using avformat_seek_file().
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Production example of TPL Dataflow
We used libav directly with FFmpeg.Autogen, with some manual tweaking to certain structures that allowed us to inject proprietary ad timing metadata (not my decision, that came from higher up). Gave me a great excuse to learn how .NET interop works.
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SeeShark: Simple, open-source and cross-platform camera library using FFmpeg
It actually uses the native FFmpeg C API directly (libav) instead of the command line tool, with FFmpeg.AutoGen.
What are some alternatives?
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
FF-Video-Converter - Simple video converter with cutting and cropping functionality, powered by the ffmpeg project
Audio Switcher - .NET Library which facilitates interacting with Audio Devices on Windows
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
NAudio - Audio and MIDI library for .NET
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
TagLib# - Library for reading and writing metadata in media files
Ggg.GitHub - Git Practices. Git is a version-control system for tracking changes in computer files and coordinating work on those files among multiple people. It is primarily used for source-code management in software development, but it can be used to keep track of changes in any set of files.
FlashCap - Independent video frame capture library on .NET/.NET Core and .NET Framework.
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
FFmpegArgs - Generate arguments for ffmpeg executable