FFmpeg.AutoGen
Uno Platform
FFmpeg.AutoGen | Uno Platform | |
---|---|---|
6 | 133 | |
1,277 | 8,440 | |
- | 1.4% | |
6.2 | 10.0 | |
25 days ago | about 18 hours ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFmpeg.AutoGen
-
I've been making a video editor for fun using C# and WPF (MVVM pattern). It can't actually render to a file yet... I'm kinda just writing it to help me learn more about WPF. I hope you like it anyway :D
It's been a while since I messed with this stuff, but FFmpeg.AutoGen it's pretty good once you get a few wrappers set up to abstract away all the ugly API calls.
-
MAUI and FFmpeg
I would recommend you take a look at https://github.com/Ruslan-B/FFmpeg.AutoGen which provide thin wrapper for FFMPEG for dotnet. Because this is thin wrapper, you probably have to teach yourself a bit on FFmpeg APi which is a pain. Maybe you can try other libraries which do not claim mobile support, I think you just need native DLL to make other project works.
-
Help porting this code to ffmpeg 5.1.2?
I have some problems with outdated methods like "avcodec_decode_video2", currently frame splits to three horizontally and turns into black-white, i can't provide my code now because im not at pc but it really same to https://github.com/Ruslan-B/FFmpeg.AutoGen/blob/master/FFmpeg.AutoGen.Example/VideoStreamDecoder.cs, it not related to C# because i using FFmpeg.Autogen (unsafe bindings without any wrapping)
-
Using FFmpeg to convert only a range of bytes instead of the whole audio
https://github.com/Ruslan-B/FFmpeg.AutoGen is great, but quite tricky to use. Basically you'll need to create an AVFormatContext with a custom AVIOContext (pb field, see libavformat docs). This IOContext contains the read() and seek() functions, which you'll create using avio_alloc_context(). For the seek() implementation, just make a new request with Content-Range for subsequent reads. After everything is set up, you can just seek based on a time code using avformat_seek_file().
-
Production example of TPL Dataflow
We used libav directly with FFmpeg.Autogen, with some manual tweaking to certain structures that allowed us to inject proprietary ad timing metadata (not my decision, that came from higher up). Gave me a great excuse to learn how .NET interop works.
-
SeeShark: Simple, open-source and cross-platform camera library using FFmpeg
It actually uses the native FFmpeg C API directly (libav) instead of the command line tool, with FFmpeg.AutoGen.
Uno Platform
- Uno: Create Beautiful Cross Platform .NET Apps Faster
-
AvaloniaUI: Create Multi-Platform Apps with .NET
And Uno Platform (https://platform.uno/) is akin to React Native in terms of native controls usage.
-
Ask HN: Cross-platform GUI apps in 2024
also UNO Platform (C#) which is suitable for simple or complex cross platform business applications : https://platform.uno/
-
Lee's opinions on Umbraco + naming things
Why is this a problem? At face value, it isn't a problem. Taking a step back at a more global level, what does "uComponents" mean to the rest of the world? Many of the .NET developers who heavily use NuGet may have not even heard of Umbraco CMS, let alone a 3rd party plugin for it. What if people from the Uno Platform community are browsing NuGet for some kind of components extension library? You can see, this could get confusing outside the scope of the Umbraco community/ecosystem. On top of this, uComponents was developed against Umbraco v4, with its last release in 2016, now it's there to be lingering on the NuGet repository until the end of time, set in stone.
- A Proposal for an asynchronous Rust GUI framework
-
Dart 3.1 and a retrospective on functional style programming in Dart
Not a fan of XAML after trying to get into it, but there is Uno Platform. It wraps native widgets on mobile, just like React Native (which is good for accessibility), and uses C#. https://platform.uno/
My guess is that it's mainly focused on mobile. On Windows, it has no overhead (behaving like a normal WinUI 3 app), on macOS I think it uses Catalyst by default (which was developed by Apple to make more iOS apps available for Mac desktops) and on Linux it draws its own widgets that the devs try imitating the GTK style with.
On Android and iOS, it just uses the native widgets which I think is a better experience so you can see my reasons for guessing it's mobile-first. That may or may not be what you want.
-
What is the best for Develop Cross-platform Application ?
5- Uno
- Do you guys think this programmer is right about dotnet?
-
Going from React to Vanilla JavaScript
> ...building UIs with the document/element api
When the whole premise is flawed, JSX or not, does it really matter if there is a better or worse way of misusing a technology not meant for UIs?
Leave HTML and JavaScript to Wikipedia and other hypertext document libraries.
Unfortunately, WASM is not there yet, but people are trying: https://platform.uno.
-
Xamarin Forms to Uno Platform migration: databinding techniques
Uno Platform is fully open source, under Apache 2.0 license. You can see the license here https://github.com/unoplatform/uno/blob/master/License.md
What are some alternatives?
FF-Video-Converter - Simple video converter with cutting and cropping functionality, powered by the ffmpeg project
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
SeeShark - Simple C# camera library.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Ggg.GitHub - Git Practices. Git is a version-control system for tracking changes in computer files and coordinating work on those files among multiple people. It is primarily used for source-code management in software development, but it can be used to keep track of changes in any set of files.
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
FFMpegCore - A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications
Mono - Mono open source ECMA CLI, C# and .NET implementation.
FFmpegArgs - Generate arguments for ffmpeg executable
Electron.NET - :electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).