SeamAwareDecimater
pmp-library
SeamAwareDecimater | pmp-library | |
---|---|---|
2 | 2 | |
479 | 1,206 | |
- | 1.3% | |
0.0 | 9.3 | |
about 4 years ago | 5 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SeamAwareDecimater
-
What kind of 3D models should AI generate which will help game developers assume that it's going to get better in the future to generate 3D art?
But why? Nevermind that we have things like polychord collpase or seam-aware decimation, we have all the information we need to make informed collapsed in a half/radial-edge mesh already that are either solid or just knock it out of the park (polychord).
-
When do you Create LOD?
There are some approaches that go the next step and work to eliminate swim. Though if you work entirely in quads and do polychords instead of triangle-edge collapses seam-swimming mostly goes away outside of extreme cases.
pmp-library
-
Simple mesh library seeking advice and feedback
Thought I would work again on C and made this mesh library similar to https://github.com/pmp-library/pmp-library/tree/63e03811b0d5c5427302229fe3c05d017e961c00 and https://www.danielsieger.com/blog/2021/01/03/generating-platonic-solids.html in C. What could I do better and what would consist of better design here?
-
Hey Rustaceans! Got a question? Ask here! (27/2022)!
In C++, there is this great mesh processing library called PMP and I have noticed that Rust is lacking in that regard. So I wondered that if I wanted to bring most of the functionality into Rust (and not just use bindings), how would people usually go about this?
What are some alternatives?
Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
cinolib - A generic programming header only C++ library for processing polygonal and polyhedral meshes
meshlab - The open source mesh processing system
AobaAPI - C++ API/library for 3D polygonal mesh modeling
AR-VR-Guide - A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
poly2tri - 2D constrained Delaunay triangulation library
rust-bitfield - This crate provides macros to generate bitfield-like struct.
rp-hal - A Rust Embedded-HAL for the rp series microcontrollers
tutorials - 📚 Stash of tutorials completed for learning cool stuff.
diesel - A safe, extensible ORM and Query Builder for Rust
avr-hal - embedded-hal abstractions for AVR microcontrollers
image - Encoding and decoding images in Rust