SSD1351-Driver-Library
PicoPico
SSD1351-Driver-Library | PicoPico | |
---|---|---|
3 | 8 | |
24 | 60 | |
- | - | |
3.2 | 6.6 | |
6 months ago | about 1 month ago | |
C | Lua | |
MIT License | - |
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SSD1351-Driver-Library
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Is anyone running pico8 on a microcontroller?
This is the graphics library: https://github.com/Gecko05/SSD1351-Driver-Library there's an issue ticket to add support for pulling the sprite data from the cartridge. I wanted to make this as hardware agnostic as possible.
- A C library and emulator for the SSD1351 OLED display
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
What are some alternatives?
sod - An Embedded Computer Vision & Machine Learning Library (CPU Optimized & IoT Capable)
open-recipe-project - Free, and open recipes for anyone to use
Window-Display-Mode-Tool - A tool to run windowed programs at specific display modes and as borderless windows.
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
raylib - A simple and easy-to-use library to enjoy videogames programming
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
FastHash
nanopb - Protocol Buffers with small code size
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.
reframe - LeapTable 🦘- The fastest way to build, deploy, and manage LLM-powered agents on tabular data (dataframes, SQL tables and Spreadsheets). [Moved to: https://github.com/peterwnjenga/leaptable]