SNKRX
Aetheria-Economy
SNKRX | Aetheria-Economy | |
---|---|---|
21 | 16 | |
1,199 | 52 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
Lua | C# | |
MIT License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
Aetheria-Economy
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Aetheric Fields Shader
The required driver script will be helpful in figuring out what it's doing. Happy spelunking!
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[Rev Share] Writer seeks project and will rhyme for amusement
We had a bit of a hiatus after it became clear that we'd never get a publisher deal since the game is open source, and we're now pivoting into a narrative-focused vertical slice "demo", which we're hoping we can use to grow an audience and crowdfund.
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Open Source with Paid Assets
The license you purchase on the asset store to use those assets does not permit you to redistribute them. This means that you need to approach the creators individually and acquire special permission to include their asset in your repo, even if you're not relicensing it. Very few asset store devs will agree to this, I can tell you from experience.
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How many open-source games do you know?
Here's ours.
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Visual Drag&Drop Input System Rebinding UI
The game is open source, so if you're up to it you can check out the code for it in the meanwhile here. It's not exactly plug and play, though!
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Json locations
I'm using dual serialization for the heavily polymorphic data structures in my game - MessagePack with integer keys and union polymorphism for the wire format and local storage, and Json.NET with string keys and JsonKnownTypes polymorphism for debug output and long term persistence in RethinkDB. Here's what one of my simpler polymorphic data structures looks like. Lots of attributes but that's the price you pay I guess.
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Programmer Looking for a Fun Project
Our project could certainly use some more code hands on deck! There's 8 of us so far, and we're building a rogue-lite third person space shooter with a story centered around a time loop. Here's a trailer. Here's our Github (it's open source!). Here's our Discord. I'm PixelBro#3202 btw.
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Where can I share my source code for feedback?
If you're using Unity I'd like to recommend my open source game as a potential study candidate. Here's the repo, trailer of the game and a pitch deck if you wanna know more.
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Procedurally Generated Galaxy Maps in Aetheria: Terminus
By the way, Aetheria: Terminus is an open source project! You can find the code for the galaxy generation right here.
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How would you make a health bar without making a health bar UI?
Meanwhile my whole studio is developing our (unique and amazing) game completely open source, and I'm still not worried in the slightest about IP theft. Anyone with the ability to comprehend our codebase has much better things to do than "steal" our ideas, and mechanics aren't copyrightable anyway.
What are some alternatives?
SSVOpenHexagon - C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
Techmino - Techmino:方块研究所唯一官方仓库(Github)
open-project-1 - Unity Open Project #1: Chop Chop
kaboom.js - 💥 JavaScript game library
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
ysoserial.net - Deserialization payload generator for a variety of .NET formatters
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
SS3D - Space Station 3D, another remake of SS13, but with an extra D.