SGDK
megadev
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SGDK
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FC8 – Faster 68K Decompression (2016)
I'm working on a game for Amiga (another 68k-based platform) and settled on ZX0 to decompress assets on the fly: https://github.com/einar-saukas/ZX0
I was originally using LZ4, but I switched to ZX0 after learning that it can do in-place decompression, which means I don't have to allocate separate memory for the compressed data. I'm very happy with the compression ratio, and decompression of large assets (~48kb) only takes a few frames on a 7MHz 68000.
Also of note is LZ4W, included in Sega Genesis Dev Kit (and discussed in the comments section of OP's article), a variant of LZ4 that only uses word-aligned operations. That makes it much faster on the 68000, which can struggle to efficiently handle 8-bit data. More info here: https://github.com/Stephane-D/SGDK/blob/master/bin/lz4w.txt
- iHaveNoReasonToDoThisOtherThanBraggingRights
- Crowd sourcing for genesis
- If I were to try to make a simple 2D RPG or visual novel is the n64 easier than genesis Dreamcast and Saturn?
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Problem with compiling
It might have needed two at one point. I see both mentioned in a few places, but the wiki appears to say you need the full path. https://github.com/Stephane-D/SGDK/wiki/SGDK-Usage
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Best way to create a map with enemy characters using C?
P.S. The plan down the line is to at some point add sprites to it and port it to the Sega Genesis using SGDK so it would no longer be a text adventure game. However for now I'm having fun practicing my C skills with this and hopefully will have a cool project for my portfolio.
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At least college isn't making me learn Objective-C.
Examples: - Someone I know created machine-optimized library in c and asm to accelerate compression, erasure coding, and encryption on Intel Xeon CPUs (https://github.com/intel/isa-l) which runs those ops WAY faster than the standard linux libraries. - My friend is making a retro SEGA genesis game using a C and asm dev kit (https://github.com/Stephane-D/SGDK)
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What is it called when you make a whole new game and put it on a old console like NES Atari genesis etc
If you are specifically looking into the Genesis you should look into SGDK, the sega development toolkit https://github.com/Stephane-D/SGDK.
- SGDK – A free and open development kit for the Sega Mega Drive
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
megadev
- Magadev - A Sega Mega CD development framework in C and 68k asm
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Awesome Mega Drive Development -- curated list of Sega Mega Drive / Genesis, Mega-CD / Sega CD, 32X development resources
No Megadev for Mega CD development? I'm hurt...
- The first public "preview" version of Megadev, a Sega Mega CD development framework, has been released
What are some alternatives?
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
Genesis-FeRAM-Cart - A open Sega Genesis cartridge PCB
TotalSMS - Sega Master System emulator
rosco_m68k - Design, documentation and software for the Really Old School Computer (M68K)
beginners-C-program-examples - Simple, Short and Sweet beginners friendly C language programs , revised.
asmotor - Powerful macro (cross) assembler package for several CPUs
neosdconv - A command line tool to convert Neo Geo roms into the format needed for NeoSD
ngdevkit - Open source development for Neo-Geo
Save-Game-Copier - Copy Sega Saturn save game files
d32xr - A modern port of Doom for the Sega 32X
Energy-Languages - The complete set of tools for energy consumption analysis of programming languages, using Computer Language Benchmark Game
sega-tmss-killer-attiny85 - Sega Genesis/Megadrive TMSS killer in an ATTiny85 (proof-of-concept)