|6 days ago||over 1 year ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3 projects | /r/ProgrammerHumor | 21 Jun 2023
If I were to try to make a simple 2D RPG or visual novel is the n64 easier than genesis Dreamcast and Saturn?
2 projects | /r/n64 | 9 Apr 2023
At least college isn't making me learn Objective-C.
2 projects | /r/ProgrammerHumor | 10 Jan 2023
Examples: - Someone I know created machine-optimized library in c and asm to accelerate compression, erasure coding, and encryption on Intel Xeon CPUs (https://github.com/intel/isa-l) which runs those ops WAY faster than the standard linux libraries. - My friend is making a retro SEGA genesis game using a C and asm dev kit (https://github.com/Stephane-D/SGDK)
What is it called when you make a whole new game and put it on a old console like NES Atari genesis etc
2 projects | /r/retrogames | 31 Dec 2022
Genesis fortunately has a really mature homebrew SDK that uses C https://github.com/Stephane-D/SGDK . People have made plenty of homebrew titles over the years for these consoles and distributed them freely, sold the roms, or programmed new cartridges.2 projects | /r/retrogames | 31 Dec 2022
If you are specifically looking into the Genesis you should look into SGDK, the sega development toolkit https://github.com/Stephane-D/SGDK.
Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
6 projects | /r/AskReddit | 10 Jun 2022
Choosing tools for Game Boy development
3 projects | news.ycombinator.com | 29 Jan 2022
There's a lot of retro dev happening now across the board. SGDK has led to a big interest in making Genesis/Megadrive games. Jo Engine is increasing interest in the Saturn, etc. I'm also attempting to help contribute by writing a book on Neo Geo development (it has a long ways to go)
a Saturn homebrew showcase - https://www.youtube.com/watch?v=NqKKExcTaKo
Half Float C library?
2 projects | /r/C_Programming | 24 Jan 2022
Could this be useful from the megadrive SDK? https://github.com/Stephane-D/SGDK/wiki/Tuto-Maths
I would like to create a retro arcade game.
2 projects | /r/FansOfsaUCE | 11 Nov 2021
I had the same idea for the same reason. I have not started anything yet but I was going to try developing a Sega Genesis/Megadrive game using an SDK like https://github.com/Stephane-D/sgdk
Abyssal Infants a homebrew for NeoGeo.
2 projects | /r/neogeo | 16 Sep 2021
The MD version was developed with SGDK .
What are some alternatives?
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
TotalSMS - Sega Master System emulator
Save-Game-Copier - Copy Sega Saturn save game files
neosdconv - A command line tool to convert Neo Geo roms into the format needed for NeoSD
Energy-Languages - The complete set of tools for energy consumption analysis of programming languages, using Computer Language Benchmark Game
ChaiLove-FloppyBird - :bird: Flappy Bird in ChaiLove
open62541 - Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0
cave-story-md - A fan port of Cave Story for the Sega Mega Drive
megadev - A Sega Mega CD development framework in C and 68k asm
freebee - FreeBee - AT&T 3B1 / 7300 UNIX PC emulator
MegaDrivePlusPlus - Universal Region mod, 50/60 Hz switch and In-Game-Reset (IGR) for Sega Mega Drive (AKA Genesis)
md_controller_debug - barebones rom for debugging weird controller signalling