SGDK
Energy-Languages
Our great sponsors
SGDK | Energy-Languages | |
---|---|---|
23 | 35 | |
1,504 | 627 | |
- | 0.0% | |
0.0 | 0.0 | |
6 days ago | over 1 year ago | |
C | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SGDK
- iHaveNoReasonToDoThisOtherThanBraggingRights
- If I were to try to make a simple 2D RPG or visual novel is the n64 easier than genesis Dreamcast and Saturn?
-
At least college isn't making me learn Objective-C.
Examples: - Someone I know created machine-optimized library in c and asm to accelerate compression, erasure coding, and encryption on Intel Xeon CPUs (https://github.com/intel/isa-l) which runs those ops WAY faster than the standard linux libraries. - My friend is making a retro SEGA genesis game using a C and asm dev kit (https://github.com/Stephane-D/SGDK)
-
What is it called when you make a whole new game and put it on a old console like NES Atari genesis etc
Genesis fortunately has a really mature homebrew SDK that uses C https://github.com/Stephane-D/SGDK . People have made plenty of homebrew titles over the years for these consoles and distributed them freely, sold the roms, or programmed new cartridges.
If you are specifically looking into the Genesis you should look into SGDK, the sega development toolkit https://github.com/Stephane-D/SGDK.
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
-
Choosing tools for Game Boy development
There's a lot of retro dev happening now across the board. SGDK has led to a big interest in making Genesis/Megadrive games. Jo Engine is increasing interest in the Saturn, etc. I'm also attempting to help contribute by writing a book on Neo Geo development (it has a long ways to go)
https://github.com/Stephane-D/SGDK
a Saturn homebrew showcase - https://www.youtube.com/watch?v=NqKKExcTaKo
-
Half Float C library?
Could this be useful from the megadrive SDK? https://github.com/Stephane-D/SGDK/wiki/Tuto-Maths
-
I would like to create a retro arcade game.
I had the same idea for the same reason. I have not started anything yet but I was going to try developing a Sega Genesis/Megadrive game using an SDK like https://github.com/Stephane-D/sgdk
-
Abyssal Infants a homebrew for NeoGeo.
The MD version was developed with SGDK .
Energy-Languages
-
Java consumes 38x less energy than Python
> … not … primarily an issue with means vs medians
We're comparing averages, why would we bother so much about the cause of an outlier.
> you linked directly to the C++ code for spectral-norm
You had linked to the wrong C and C++ code for spectral-norm, I linked to the code that was actually used.
> The time ratio of the Benchmarks Game fastest C version to the slowest C++ version is over 16x.
Again, you seem to be looking at the wrong repo.
The authors of "Energy Efficiency across Programming Languages, SLE’17" provided this repo —
You seem to be looking at the wrong source code. The authors provided this repo —
https://github.com/greensoftwarelab/Energy-Languages/blob/ma...
https://github.com/greensoftwarelab/Energy-Languages/tree/ma...
- Racket: The Lisp for the Modern Day
-
Is your language eco friendly?
The difference between JS and TS seems to be different implementations of a single benchmark.
The huge increase is the result of a different implementation for fannkuch-redux, causing a 16x performance difference that accounts for the skew.
The paper authors provided a repo for the source code they used: https://github.com/greensoftwarelab/Energy-Languages
They have separate "compile" and "run" Make targets for all of their tests, which they documented on their Github, and you can see in the Makefiles: https://github.com/greensoftwarelab/Energy-Languages
You misunderstand - the discrepancy is caused by an implementation bug in their experiment, the study did not count compilation time.
-
Energy Efficiency across Programming Languages [pdf]
One of the JavaScript programs at least was concurrent, whereas the TypeScript equivalent was synchronous. No wonder there's a difference...
Haven't looked closely at the other problems, but it's apparent to me that the solutions are not even trying to be similar, so comparing their efficiency is near useless.
the problem in question was the k-nucleotide one, IIRC:
https://github.com/greensoftwarelab/Energy-Languages/blob/13...
The code from this study is here: https://github.com/greensoftwarelab/Energy-Languages
From looking at the code snippets, the big issue with this study becomes clear - it doesn't reflect how languages like Python are used in practice.
In practice, the "hot loops" of Python are in c/c++/fortran/cython/numba/... i.e. Python code usually makes use of a vast ecosystem of optimized science/maths/data science libraries. Whereas the study code is mainly using pure Python.
What are some alternatives?
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
TotalSMS - Sega Master System emulator
beginners-C-program-examples - Simple, Short and Sweet beginners friendly C language programs , revised.
Save-Game-Copier - Copy Sega Saturn save game files
neosdconv - A command line tool to convert Neo Geo roms into the format needed for NeoSD
ChaiLove-FloppyBird - :bird: Flappy Bird in ChaiLove
open62541 - Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0
cave-story-md - A fan port of Cave Story for the Sega Mega Drive
megadev - A Sega Mega CD development framework in C and 68k asm
freebee - FreeBee - AT&T 3B1 / 7300 UNIX PC emulator
MegaDrivePlusPlus - Universal Region mod, 50/60 Hz switch and In-Game-Reset (IGR) for Sega Mega Drive (AKA Genesis)
gdnative - Rust bindings for Godot 3