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SGDK Alternatives
Similar projects and alternatives to SGDK
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pvsneslib
PVSnesLib : A small, open and free development kit for the Nintendo SNES
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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neosdconv
A command line tool to convert Neo Geo roms into the format needed for NeoSD
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beginners-C-program-examples
Simple, Short and Sweet beginners friendly C language programs , revised.
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Energy-Languages
The complete set of tools for energy consumption analysis of programming languages, using Computer Language Benchmark Game
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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open62541
Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0
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gb-studio
A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
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md_controller_debug
barebones rom for debugging weird controller signalling
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
SGDK reviews and mentions
- If I were to try to make a simple 2D RPG or visual novel is the n64 easier than genesis Dreamcast and Saturn?
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At least college isn't making me learn Objective-C.
Examples: - Someone I know created machine-optimized library in c and asm to accelerate compression, erasure coding, and encryption on Intel Xeon CPUs (https://github.com/intel/isa-l) which runs those ops WAY faster than the standard linux libraries. - My friend is making a retro SEGA genesis game using a C and asm dev kit (https://github.com/Stephane-D/SGDK)
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What is it called when you make a whole new game and put it on a old console like NES Atari genesis etc
Genesis fortunately has a really mature homebrew SDK that uses C https://github.com/Stephane-D/SGDK . People have made plenty of homebrew titles over the years for these consoles and distributed them freely, sold the roms, or programmed new cartridges.
If you are specifically looking into the Genesis you should look into SGDK, the sega development toolkit https://github.com/Stephane-D/SGDK.
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
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Choosing tools for Game Boy development
There's a lot of retro dev happening now across the board. SGDK has led to a big interest in making Genesis/Megadrive games. Jo Engine is increasing interest in the Saturn, etc. I'm also attempting to help contribute by writing a book on Neo Geo development (it has a long ways to go)
https://github.com/Stephane-D/SGDK
a Saturn homebrew showcase - https://www.youtube.com/watch?v=NqKKExcTaKo
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Half Float C library?
Could this be useful from the megadrive SDK? https://github.com/Stephane-D/SGDK/wiki/Tuto-Maths
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I would like to create a retro arcade game.
I had the same idea for the same reason. I have not started anything yet but I was going to try developing a Sega Genesis/Megadrive game using an SDK like https://github.com/Stephane-D/sgdk
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Abyssal Infants a homebrew for NeoGeo.
The MD version was developed with SGDK .
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Strange behavior from sega six button -- broken, fake, or previously unknown fixed bug?
It appears that SGDK (and thus the 240p test suite) are using the wrong bits to detect 6 vs 3 button, issue here: https://github.com/Stephane-D/SGDK/issues/210
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A note from our sponsor - InfluxDB
www.influxdata.com | 10 Jun 2023
Stats
Stephane-D/SGDK is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of SGDK is C.