SFML
C++ Format
SFML | C++ Format | |
---|---|---|
122 | 161 | |
9,611 | 19,350 | |
0.8% | 1.0% | |
9.5 | 9.7 | |
4 days ago | 5 days ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SFML
-
Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
-
rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
-
Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
-
Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
-
C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
-
link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
C++ Format
-
C++ left arrow operator (2016)
Continuation passing monads form the basis of a perfectly valid and usable software architecture and programming pattern.
In the case of ostream and operator<<, this pattern reduces the number of intermediate objects that would otherwise be constructed.
If you object to iostream on religious or stylistic grounds, there's always fmt which is more like Go or Python string interpolation.[0]
0. https://fmt.dev
-
C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: fmtlib/fmt
-
Creating k-NN with C++ (from Scratch)
cmake_minimum_required(VERSION 3.5) project(knn_cpp CXX) # Set up C++ version and properties include(CheckIncludeFileCXX) check_include_file_cxx(any HAS_ANY) check_include_file_cxx(string_view HAS_STRING_VIEW) check_include_file_cxx(coroutine HAS_COROUTINE) set(CMAKE_CXX_STANDARD 20) set(CMAKE_BUILD_TYPE Debug) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # Copy data file to build directory file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/iris.data DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) # Download library usinng FetchContent include(FetchContent) FetchContent_Declare(matplotplusplus GIT_REPOSITORY https://github.com/alandefreitas/matplotplusplus GIT_TAG origin/master) FetchContent_GetProperties(matplotplusplus) if(NOT matplotplusplus_POPULATED) FetchContent_Populate(matplotplusplus) add_subdirectory(${matplotplusplus_SOURCE_DIR} ${matplotplusplus_BINARY_DIR} EXCLUDE_FROM_ALL) endif() FetchContent_Declare( fmt GIT_REPOSITORY https://github.com/fmtlib/fmt.git GIT_TAG 7.1.3 # Adjust the version as needed ) FetchContent_MakeAvailable(fmt) # Add executable and link project libraries and folders add_executable(${PROJECT_NAME} main.cc) target_link_libraries(${PROJECT_NAME} PUBLIC matplot fmt::fmt) aux_source_directory(lib LIB_SRC) target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${LIB_SRC}) add_subdirectory(tests)
-
Optimizing the unoptimizable: a journey to faster C++ compile times
Good catch, thanks! Fixed now. This explains why the difference was kinda low compared to another benchmark: https://github.com/fmtlib/fmt?tab=readme-ov-file#compile-tim....
-
Learn Modern C++
> This is from C++23, right?
std::println is, yes.
> I wonder how available this is within compilers
https://en.cppreference.com/w/cpp/compiler_support says clang, gcc, and msvc all support it, though I don't know how recent those versions are off the top of my head.
In my understanding, with this specific feature, if you want a polyfill for older compilers, or to use some more cutting-edge features that haven't been standardized yet, https://github.com/fmtlib/fmt is available to you.
- The C++20 Naughty and Nice List for Game Devs
-
For processing strings, streams in C++ can be slow
{fmt} has internal buffering but it's not yet exposed to users. There is a feature request for it: https://github.com/fmtlib/fmt/issues/2354. FILE buffering is not too bad but it can be easily optimized: https://www.zverovich.net/2020/08/04/optimal-file-buffer-siz....
-
adoption of fmt based logging
Automatic use of operator<< when that exists was present in fmt until version 9.0.0. In version 9 you could use FMT_DEPRECATED_OSTREAM to opt in the old behaviour, but this too was removed in version 10.0.0. Now there is no way to automatically use operator<<.
-
What's your favorite c++20 feature that should've been there 10 years ago?
You can install it https://github.com/fmtlib/fmt
-
Codebases to read
Additionally, if you like low level stuff, check out libfmt (https://github.com/fmtlib/fmt) - not a big project, not difficult to understand. Or something like simdjson (https://github.com/simdjson/simdjson).
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
spdlog - Fast C++ logging library.
SDL - DEPRECATED: Official development moved to GitHub
Better Enums - C++ compile-time enum to string, iteration, in a single header file
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ZXing - ZXing ("Zebra Crossing") barcode scanning library for Java, Android
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
FastFormat - The fastest, most robust C++ formatting library
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
ZBar - Clone of the mercurial repository http://zbar.hg.sourceforge.net:8000/hgroot/zbar/zbar
GStreamer - GStreamer open-source multimedia framework
Scintilla