SEGI VS Unity-SRP-VXGI

Compare SEGI vs Unity-SRP-VXGI and see what are their differences.

SEGI

A fully-dynamic voxel-based global illumination system for Unity (by sonicether)

Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline (by Looooong)
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SEGI Unity-SRP-VXGI
3 2
1,473 742
- -
10.0 0.0
almost 6 years ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SEGI

Posts with mentions or reviews of SEGI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

Unity-SRP-VXGI

Posts with mentions or reviews of Unity-SRP-VXGI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.

What are some alternatives?

When comparing SEGI and Unity-SRP-VXGI you can also consider the following projects:

SSRT - Real-time indirect diffuse illuminaton using screen-space information for Unity.

UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

Kino - A collection of custom post processing effects for Unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

GiLight2D - ⚪ Experimental ✨ 2D Raytracing for Unity Urp

Il2CppDumper - Unity il2cpp reverse engineer