SDL_GameControllerDB
mame
SDL_GameControllerDB | mame | |
---|---|---|
35 | 287 | |
1,246 | 7,601 | |
1.7% | 0.9% | |
8.5 | 10.0 | |
2 days ago | 2 days ago | |
Python | C++ | |
zlib License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL_GameControllerDB
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Interesting launcher but no DirectInput support is bad.
Already planned to be in next update. As long as your controller is recognized by SDL2 and has controller mappings available (or you make your own), it will work.
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How to figure out which controller someones using in Godot?
Godot uses the SDL2 game controller database
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input fixes GameMaker's bugs. In addition to keyboard and mouse fixes, Input uses the engine-agnostic SDL2 remapping system for gamepads. Because SDL2 integrates community contributions made over many years, it's rare to find a device that Input doesn't cover.
- Scrambled gamepad controls in Godot 3.5
- How to get the data format for RawInput of each controller?
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Anybody tried the Ultimate 2.4G on Raspberry Pi/Retropie? I used the Bluetooth version with mixed results.
The triggers are detected as buttons by default in some software (using d-input mode). Anything using the SDL2 community database shouldn't have this problem. I don't remember if RetroPie uses SDL2 or not. If not you might just need to edit a config file to rebind them to axes instead of buttons. I had to do this with Moonlight and linux Steam before the SDL database was updated.
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How to use a Stadia controller with bluetooth and SDL based games (Dead Cells, Bastion)
# taken from line 1451 of https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
- Help needed testing exotic controllers
- Building a racing game, any steering wheel libraries out there?
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Xbox Controller buttons swapped - only in one game!!
I tried setting the SDL_GAMECONTROLLERCONFIG= from SDL game controller DB. Also tried remapping with jscal. Neither worked... and given that other games are recognizing it properly, I am puzzled.
mame
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I Accidentally Deleted a Game from MAME
Yes, there are many challenges in reverse engineering these classic games. This is a good example.
https://www.youtube.com/watch?v=objL2hGAEgU
Living in L.A. in the 90's, I remember Pack Mann in Pasadena had this one.
http://www.arcaderestoration.com/games/3330/Gals+Panic+II.as...
The ROM dump's been done but people seem to be stuck on the RLE encoding. It's hard to say what kind of wizardry is needed in this case.
https://github.com/mamedev/mame/issues/5816
- MAME is a multi-purpose emulation framework
- Non-PC compatible x86 computers (Deleted Wikipedia article I wrote in 2007)
- Those were the days.
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Synth Emulation in MAME (Arcade Machine Emulator). A New Trend?
There's a good start at it in the tree ( https://github.com/mamedev/mame/blob/master/src/mame/yamaha/... ) but it's missing the sound generation which is kind of the important part :-)
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MAME 0.260
> As requested by users, you can finally use delta CHD files for clone systems and software items. This allows for major disk space savings in some cases when you have multiple versions of a system or software item.
FWIW, this is commit https://github.com/mamedev/mame/commit/d1172bf710f2a7b1777ed...
- SOURCE filter has been added!!! THANK YOU all dear devs!!!
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Compiling BGFX (dev question)
The GitHub Actions workflow bgfxshaders.yml will rebuild the shaders and then zip them up as an artefact. If you push your shader changes to GitHub and let the workflow run, you can grab the rebuilt shades from there.
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Is cross-compiling MAME from Ubuntu 18 WSL for 32-bit Windows binary a fools errand?
Note that the process of getting the MSYS64/MinGW build environment set up is simple enough that we have automated CI builds for it on GitHub Actions without needing any custom actions of our own.
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Took my son to the arcade and local games/2nd hand store.
I assume they’re free vend because they’re MAME based?
What are some alternatives?
DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers
FBNeo - FBNeo - We are Team FBNeo.
lutris-skyrimse-installers - An easy-to-use Mod Organizer 2 installer for Linux [Moved to: https://github.com/rockerbacon/modorganizer2-linux-installer]
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
devilutionX - Diablo build for PS Vita
mame2003-plus-libretro - Updated 2018 version of MAME (0.78) for libretro. with added game support plus many fixes and improvements
devilutionX - Diablo build for modern operating systems
Mesen-X - Mesen X is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#. This fork is meant to gather development efforts from different forks. Deprecated; see https://github.com/SourMesen/Mesen2/
Input - Comprehensive cross-platform input for GameMaker
AppleWin - Apple II emulator for Windows