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SDL_GameControllerDB reviews and mentions
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Interesting launcher but no DirectInput support is bad.
Already planned to be in next update. As long as your controller is recognized by SDL2 and has controller mappings available (or you make your own), it will work.
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How to figure out which controller someones using in Godot?
Godot uses the SDL2 game controller database
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input fixes GameMaker's bugs. In addition to keyboard and mouse fixes, Input uses the engine-agnostic SDL2 remapping system for gamepads. Because SDL2 integrates community contributions made over many years, it's rare to find a device that Input doesn't cover.
- Scrambled gamepad controls in Godot 3.5
- How to get the data format for RawInput of each controller?
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Anybody tried the Ultimate 2.4G on Raspberry Pi/Retropie? I used the Bluetooth version with mixed results.
The triggers are detected as buttons by default in some software (using d-input mode). Anything using the SDL2 community database shouldn't have this problem. I don't remember if RetroPie uses SDL2 or not. If not you might just need to edit a config file to rebind them to axes instead of buttons. I had to do this with Moonlight and linux Steam before the SDL database was updated.
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How to use a Stadia controller with bluetooth and SDL based games (Dead Cells, Bastion)
# taken from line 1451 of https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
- Help needed testing exotic controllers
- Building a racing game, any steering wheel libraries out there?
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Xbox Controller buttons swapped - only in one game!!
I tried setting the SDL_GAMECONTROLLERCONFIG= from SDL game controller DB. Also tried remapping with jscal. Neither worked... and given that other games are recognizing it properly, I am puzzled.
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Stats
mdqinc/SDL_GameControllerDB is an open source project licensed under zlib License which is an OSI approved license.
The primary programming language of SDL_GameControllerDB is Python.
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