SDL_GameControllerDB
Input
SDL_GameControllerDB | Input | |
---|---|---|
35 | 24 | |
1,246 | 236 | |
1.7% | - | |
8.5 | 8.5 | |
1 day ago | 3 days ago | |
Python | Game Maker Language | |
zlib License | MIT License |
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SDL_GameControllerDB
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Interesting launcher but no DirectInput support is bad.
Already planned to be in next update. As long as your controller is recognized by SDL2 and has controller mappings available (or you make your own), it will work.
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How to figure out which controller someones using in Godot?
Godot uses the SDL2 game controller database
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input fixes GameMaker's bugs. In addition to keyboard and mouse fixes, Input uses the engine-agnostic SDL2 remapping system for gamepads. Because SDL2 integrates community contributions made over many years, it's rare to find a device that Input doesn't cover.
- Scrambled gamepad controls in Godot 3.5
- How to get the data format for RawInput of each controller?
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Anybody tried the Ultimate 2.4G on Raspberry Pi/Retropie? I used the Bluetooth version with mixed results.
The triggers are detected as buttons by default in some software (using d-input mode). Anything using the SDL2 community database shouldn't have this problem. I don't remember if RetroPie uses SDL2 or not. If not you might just need to edit a config file to rebind them to axes instead of buttons. I had to do this with Moonlight and linux Steam before the SDL database was updated.
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How to use a Stadia controller with bluetooth and SDL based games (Dead Cells, Bastion)
# taken from line 1451 of https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
- Help needed testing exotic controllers
- Building a racing game, any steering wheel libraries out there?
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Xbox Controller buttons swapped - only in one game!!
I tried setting the SDL_GAMECONTROLLERCONFIG= from SDL game controller DB. Also tried remapping with jscal. Neither worked... and given that other games are recognizing it properly, I am puzzled.
Input
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input is a commercial-grade library and is being used in Shovel Knight: Pocket Dungeon and Samurai Gunn 2 and many other titles. It has extensive documentation to help you get started. Inputs strips away the boring repetitive task of getting controls set up perfectly and accelerates the development of your game.
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I'm new to Gamemaker, can someone tell me why the gamepads inputs are not being detected?
Do yourself a favour and check out / use Input by Juju Adams.
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Jack of Clubs pre-alpha vertical slice demo out now!
- Input: The game works seamlessly with controller or mouse and keyboard. I used JujuAdams' Input 5 to handle inputs from various controllers. Setting up key rebinding was easy and is good for accessibility. It's great for multiplayer and cross-platform, if I decide to do those later. I wish I had known about Input a long time ago.
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Help us decide
Another one I love is Input (although it's a bit of overkill for most games): https://github.com/JujuAdams/input
- Does anyone know how to make a script for double tapping?
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GMS2 looks like it's giving me completely the wrong key codes?
If you haven’t seen it yet, I’d look into Input. It’s had an amazing amount of work put into it to make it as compatible as possible with input devices, has keybindings, etc. Definitely a timesaver when it comes to player input.
- Tilting Analog Stick(The Pressure)
- Steam Deck + Controller Support in GMS2
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Keyboard check for - and = (below F keys, to the right of 9 and 0 on a UK Querty keyboard)
Turns out that this is a harder question to answer than you might expect. Input has a bunch of tools that you might find useful, but if you want the specific solution for keyboard constants that GM doesn't have natively then you'll find it here.
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How do I check for input when trying to rebind a key?
Consider checking out this comprehensive, easy to use and free input library: https://github.com/JujuAdams/Input
What are some alternatives?
DsHidMini - Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers
steamworks.gml - Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
lutris-skyrimse-installers - An easy-to-use Mod Organizer 2 installer for Linux [Moved to: https://github.com/rockerbacon/modorganizer2-linux-installer]
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2
modorganizer2-linux-installer - An easy-to-use Mod Organizer 2 installer for Linux
QField - A simplified touch optimized interface for QGIS
devilutionX - Diablo build for PS Vita
pixel-perfect-smooth-camera - An example of pixel-perfect yet smooth camera for GameMaker Studio 2
devilutionX - Diablo build for modern operating systems
Chatterbox - GameMaker 2022 LTS implementation of the Yarn narrative design language
yquake2 - The Yamagi Quake II client
SHA-and-HMAC - SHA and HMAC implementations for GameMaker Studio 2