RoguelikeRust
libtcod
RoguelikeRust | libtcod | |
---|---|---|
3 | 23 | |
0 | 912 | |
- | 1.5% | |
0.0 | 7.8 | |
over 2 years ago | 3 months ago | |
Rust | C | |
- | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RoguelikeRust
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
Repo | Implementation Notes/Videos
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
Repo
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
Here is the start of my repo: https://github.com/rentheunclean/RoguelikeRust
libtcod
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Sharing Saturday #459
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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Game screen: write terminal emulator or use libtcod?
Libtcod itself uses SDL2. It maps tile glyphs to a texture atlas and maps Unicode codepoints to tile positions. Then it has another data structure called a console which has the background color, foreground color, and codepoint for each tile on that console. It then uses SDL_RenderGeometry to quickly render the background and colored glyphs to an SDL texture, skipping unchanged tiles as an optimization, then renders that texture to the window. The C99 source is here: renderer_sdl2.h renderer_sdl2.c, a C++ version would surely look better.
- Sharing Saturday #440
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what minor tech projects do you absolutely adore?
libtcod has always been a favorite of mine. Does a lot of things to zero fanfare outside the indie roguelike scene.
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Sharing Saturday #427
I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
FoV is a port from C -> Java of the algorithm found here
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Sharing Saturday #413
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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SRiC ("Simple" Roguelike in C) has stairs now, and multiple floors!
Hey man, I don't wanna piss in your cherrios if you're intentionally doing it all the hard way, but you know about tcod right? https://github.com/libtcod/libtcod/
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libtcod roguelike C tutorial?
Browsing the repo, looks like it has a full C only API, https://github.com/libtcod/libtcod/blob/master/src/libtcod/libtcod.h
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The 7DRL Challenge 2022 is announced! Create a complete roguelike game in 7 days.
libtcod support for terminals is in progress at least for ANSI true colour, and I have a minimal compatibility layer for UNIX only.
What are some alternatives?
indigo - An FP game engine for Scala.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
roguelike-online - Post Apocalyptic 2D Turn Based Roguelike Game. Online game.
SDL - Simple Directmedia Layer
2126-roguelikedev - 2021 Reddit r/roguelikedev summer tutorial series
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
roguelike-tutorial-2021 - Game made during the "RoguelikeDev Does The Complete Roguelike Tutorial 2021" event
notcurses - blingful character graphics/TUI library. definitely not curses.
gruid-rltuto - roguelike tutorial in Go using the framework gruid
C++ Format - A modern formatting library