raw-gl-context
cross-platform OpenGL context creation (by Rodrigodd)
sprite-render-rs
A Rust Crate for Sprite Rendering (WIP) (by Rodrigodd)
raw-gl-context | sprite-render-rs | |
---|---|---|
1 | 1 | |
0 | 1 | |
- | - | |
10.0 | 3.8 | |
over 2 years ago | over 1 year ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
raw-gl-context
Posts with mentions or reviews of raw-gl-context.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
-
GameRoy: a cross platform and highly accurate Game Boy emulator
Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.
sprite-render-rs
Posts with mentions or reviews of sprite-render-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
-
GameRoy: a cross platform and highly accurate Game Boy emulator
Probably it is crashing while creating the OpenGL context. I am using a fork of raw-gl-context, that is heavily unsafe, whose upstream is unmaintained, and don't have a proper error handling. Or it could be crashing a little after that, in my sprite-render crate, which is also very unsafe, and was written when I was far less experience with unsafe Rust, and don't have proper error handling either.
What are some alternatives?
When comparing raw-gl-context and sprite-render-rs you can also consider the following projects:
SameBoy - Game Boy and Game Boy Color emulator written in C
glutin - A low-level library for OpenGL context creation
gameroy - A Game Boy emulator, disassembler and debugger, written in Rust
DMG-CPU-Inside - Reverse-engineered schematics for DMG-CPU-B
pandocs - New home of the infamous Pan Docs historical document: the single, most comprehensive Game Boy technical reference
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
raw-gl-context vs SameBoy
sprite-render-rs vs glutin
raw-gl-context vs gameroy
sprite-render-rs vs SameBoy
raw-gl-context vs DMG-CPU-Inside
sprite-render-rs vs gameroy
raw-gl-context vs glutin
sprite-render-rs vs pandocs
raw-gl-context vs metroboy
sprite-render-rs vs metroboy
raw-gl-context vs pandocs
sprite-render-rs vs DMG-CPU-Inside