Relm4
Rust-CUDA
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Relm4 | Rust-CUDA | |
---|---|---|
23 | 37 | |
1,317 | 2,869 | |
6.2% | 4.3% | |
8.7 | 0.0 | |
9 days ago | 6 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Relm4
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Writing Gnome Apps with Swift
There is Relm (https://relm4.org/). Which is in Rust is just GTK (through it's Rust bindings) with a nice reactivity layer on top.
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Resources for learning to write ui files for GTK4
I’d recommend you checking out https://relm4.org if you know a little Rust. Relm4 is currently the easiest and most intuitive way to write GTK
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[media] Czkawka 6.0 - File cleaner, now finds similar audio files by content, files by size and name and fix and speedup similar images search
Relm4 might make your migration easier. It has factories which make it easy to create lists (both sync and async) and recently added TypedListView as another useful abstraction over pure gtk-rs. There is a lot of potential in Rust + GTK, you just have to find idiomatic abstractions.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
Did you try Relm? It's an implementation is the elm architecture (think react) on top of Gtk. Given your experience with Gtk it might suit you really well, as you can even take only parts of it and continue using bare Gtk for the rest. Give it a try!
- Native App Development
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GUI development with Rust and GTK 4
What about relm4? Is it generally feature complete? Can one use relm4 for most things, and drop to gtk4 for the oddball task that is not supported?
https://relm4.org/
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Newbie needs help with Relm4 errors. On Kubuntu
Using this example: https://github.com/Relm4/Relm4/blob/main/examples/simple.rs
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Forte! A new way of writing Gtk apps for GNOME.
What advantage would this Rust crate have over Relm4? It seems pretty similar to me, save for the property based syntax that Forte has, instead of the set_* ones used on Relm4.
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Need guidance for developping GTK4 + Libwaita apps
If you like Rust I recommend Relm4, one of the best experiences I’ve had with a framework tbh, be sure to learn gtk-rs first.
- Rust: State of GUI, December 2022 – KAS blog
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
What are some alternatives?
gtk4-rs - Rust bindings of GTK 4
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
dispatch-proxy - Combine internet connections, increase your download speed
wgpu - Cross-platform, safe, pure-rust graphics api.
Gtk4-tutorial - GTK 4 tutorial for beginners
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
gtk-rs - Rust bindings for GTK 3
CUDA.jl - CUDA programming in Julia.
owlkettle - A declarative user interface framework based on GTK 4
GLSL - GLSL Shading Language Issue Tracker
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
WeasyPrint - The awesome document factory