Raylib-cs-Examples
Examples for Raylib-cs, a simple and easy-to-use library to learn videogames programming (by ChrisDill)
ShapeEngine
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures. (by DaveGreen-Games)
Raylib-cs-Examples | ShapeEngine | |
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2 | 5 | |
95 | 72 | |
- | - | |
10.0 | 0.0 | |
7 months ago | about 20 hours ago | |
C# | C# | |
zlib License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Raylib-cs-Examples
Posts with mentions or reviews of Raylib-cs-Examples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-09.
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How to add graphics
raylib does not have formal documentation. Instead, it has a cheat sheet and many examples to peruse. (Note that the cheat sheet is for using raylib with C, but the C# bindings copy these function names exactly.)
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New to C#, looking for some advice on improving write speed for ASCII roguelike
Good starting point if you're interested.
ShapeEngine
Posts with mentions or reviews of ShapeEngine.
We have used some of these posts to build our list of alternatives
and similar projects.
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The Shape Engine collision system query/cast functions like raycasting are now working! Just some minor stuff is needed now for finishing the collision system overhaul :)
It already is open source! It is called Shape Engine ;) What you see in the video is not stable yet and will take a little longer until it is merged with the rest of Shape Engine.
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I implemented some functions to draw circles/rectangles in an interesting way 🦓😉
You can always find the code in the shape engine repository: -Drawing.cs(line 98 & 175 => DrawCircleCheckeredLines/DrawRectangleCheckeredLines) -SimpleCollision.cs (line 2507 - 2715) For the rectangle, you need the IntersectLineRect functions in the simple collision class.
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Galaxy Unknown´s Palette Changing System is finally working ;)
Btw Galaxy Unknown is developed with ShapeEngine which is based on Raylib :)
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I just released the first alpha version of my custom-made "engine/framework" called Shape Engine! It is based on raylib and focuses on only using draw functions instead of textures. Thanks, ray for making it possible with raylib 😉
- GitHub
What are some alternatives?
When comparing Raylib-cs-Examples and ShapeEngine you can also consider the following projects:
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
DotNetBrowser-Examples - DotNetBrowser Examples & Tutorials
ImageSharp.Drawing - :pen: Extensions to ImageSharp containing a cross-platform 2D polygon manipulation API and drawing operations.
raylib - A simple and easy-to-use library to enjoy videogames programming
DevLeader - Projects referred to by my blog, Dev Leader
dotnet-console-games - Game examples implemented as .NET console applications primarily for providing education and inspiration. :)