Rasterific VS gloss

Compare Rasterific vs gloss and see what are their differences.


A drawing engine in Haskell (by Twinside)


Painless 2D vector graphics, animations and simulations. (by benl23x5)
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Rasterific gloss
0 5
140 388
- -
0.0 0.0
over 2 years ago about 1 year ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Rasterific. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rasterific yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of gloss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-18.

What are some alternatives?

When comparing Rasterific and gloss you can also consider the following projects:

OpenGL - Haskell bindings to OpenGL

nanovg - NanoVG Haskell bindings

GLUT - Haskell bindings to GLUT

brick - A declarative Unix terminal UI library written in Haskell

pcf-font - PCF font parsing and rendering library.

Chart - A 2D charting library for haskell

rhythm-game-tutorial - Create a rhythm game with Haskell!

blank-canvas - A Haskell API into HTML5 Canvas

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

d3js - Haskell to D3.js binding by deep EDSL approach.

gloss-accelerate - Extras to interface Gloss and Accelerate