|over 1 year ago||about 1 month ago|
|BSD 3-clause "New" or "Revised" License||LicenseRef-PublicDomain|
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We haven't tracked posts mentioning Rasterific yet.
Tracking mentions began in Dec 2020.
Suggestions for "dashboard" graphics libraries?
4 projects | reddit.com/r/haskell | 13 Aug 2022
Not really dashboard library, but reanimate is a good library for this kind of stuff.
How was your study routine to become good at haskell?
4 projects | reddit.com/r/haskell | 12 Jul 2022
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
Looking for SVG library recommendations
3 projects | reddit.com/r/haskell | 23 Mar 2022
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
Manim – Python library for creating mathematical animations
6 projects | news.ycombinator.com | 12 Mar 2022
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
Advanced programming exercises/apps recommendations to code
8 projects | reddit.com/r/haskell | 19 Jan 2022
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
[Newcomer] Status of AI, graphics programming and performance in Haskell?
6 projects | reddit.com/r/haskell | 5 Nov 2021
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
Manim: An animation engine for explanatory math videos
10 projects | news.ycombinator.com | 20 Aug 2021
Beginner Question on library
2 projects | reddit.com/r/haskell | 12 Mar 2021
I would suggest reanimate or gloss. I think gloss is simpler, but uglier. reanimate has a nice website: https://reanimate.github.io/. At the top there are links to documentation, the api reference and a playground. You can start without installing anything by using the online playground.
What are some alternatives?
manim - Animation engine for explanatory math videos
brick - A declarative Unix terminal UI library written in Haskell
plot-light - A lightweight plotting library, exporting to SVG
OpenGL - Haskell bindings to OpenGL
gloss - Painless 2D vector graphics, animations and simulations.
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
nehe-tuts - OpenGL NeHe tutorials converted to Haskell
manim - A community-maintained Python framework for creating mathematical animations.
d3js - Haskell to D3.js binding by deep EDSL approach.
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell