Rasterific VS reanimate

Compare Rasterific vs reanimate and see what are their differences.

Rasterific

A drawing engine in Haskell (by Twinside)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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Rasterific reanimate
0 9
131 916
- 1.0%
0.0 7.3
over 1 year ago about 1 month ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rasterific

Posts with mentions or reviews of Rasterific. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rasterific yet.
Tracking mentions began in Dec 2020.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-13.

What are some alternatives?

When comparing Rasterific and reanimate you can also consider the following projects:

manim - Animation engine for explanatory math videos

brick - A declarative Unix terminal UI library written in Haskell

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

gloss - Painless 2D vector graphics, animations and simulations.

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

manim - A community-maintained Python framework for creating mathematical animations.

d3js - Haskell to D3.js binding by deep EDSL approach.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell