Rasterific VS reanimate

Compare Rasterific vs reanimate and see what are their differences.

Rasterific

A drawing engine in Haskell (by Twinside)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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Rasterific reanimate
- 14
140 1,129
- 0.4%
0.0 0.0
over 3 years ago 12 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rasterific

Posts with mentions or reviews of Rasterific. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Rasterific yet.
Tracking mentions began in Dec 2020.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing Rasterific and reanimate you can also consider the following projects:

gloss - Painless 2D vector graphics, animations and simulations.

manim - Animation engine for explanatory math videos

brick - A declarative Unix terminal UI library written in Haskell

nehe-tuts - OpenGL NeHe tutorials converted to Haskell

OpenGL - Haskell bindings to OpenGL

d3js - Haskell to D3.js binding by deep EDSL approach.

plot-light - A lightweight plotting library, exporting to SVG

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

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