Randomation-Vehicle-Physics
unity-deterministic-physics
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Randomation-Vehicle-Physics
- Extremely destructible gta car and human controller - Unity 2019.4.14f1 (64-bit)
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A follow player AI that uses physics
I've seen AI cars with physics in this project https://github.com/JustInvoke/Randomation-Vehicle-Physics Maybe you can take a look at the code and see how they implement it. Also there is an assest called Universal Vehicle Controller which has AI with physics, and a link to a demo if you want to try it before.
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A Beginner Here I Used High Definition Rendering
Randomation vehicle physics at: https://github.com/JustInvoke/Randomation-Vehicle-Physics
unity-deterministic-physics
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
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Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
What are some alternatives?
Unity-game-hacking - A guide for hacking unity games
2DFPhysics - 2D fixed-point physics for Unity (WIP).
ecs - Elastic Common Schema
SoftFloat - An implementation of 32 bit floating point arithmetic in C#
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
EntityComponentSystemSamples
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
soft-float-starter-pack - Software implementation of floating point numbers and operations
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
libm - A port of MUSL's libm to Rust.
UnityTimeRewinder - Unity time rewind solution, that is easily customizable for any project.
ai2thor - An open-source platform for Visual AI.