ROCm-OpenCL-Runtime VS avendish

Compare ROCm-OpenCL-Runtime vs avendish and see what are their differences.

ROCm-OpenCL-Runtime

ROCm OpenOpenCL Runtime (by ROCm)

avendish

declarative polyamorous cross-system intermedia objects (by celtera)
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ROCm-OpenCL-Runtime avendish
15 34
171 410
- 1.0%
0.0 8.5
3 months ago 5 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ROCm-OpenCL-Runtime

Posts with mentions or reviews of ROCm-OpenCL-Runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-26.
  • ROCm Is AMD's #1 Priority, Executive Says
    5 projects | news.ycombinator.com | 26 Sep 2023
    Its not that they're supporting buggy code, they just downgraded the quality of their implementation significantly. They made the compiler a lot worse when they swapped to rocm

    https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime/iss... is the tracking issue for it filed a year ago, which appears to be wontfix largely because its a lot of work

    OpenCL still unfortunately supports quite a few things that vulkan doesn't, which makes swapping away very difficult for some use cases

  • rocm-opencl (rocm-opencl-runtime) rx 6600 xt support
    3 projects | /r/Fedora | 3 Jun 2023
    There's https://docs.amd.com/bundle/ROCm-Installation_FAQ/page/Frequently_Asked_Questions.html which leads to a page which doesn't list any gpus that I can see, there's https://rocm.docs.amd.com/en/latest/release/gpu_os_support.html which lists "RDNA2" , there's https://github.com/RadeonOpenCompute/ROCm/issues/1698 which is from last year and mentions changing an env for the RX 6600 XT (navi 23) . Not a lot is mentioned in the readme of https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime .
  • Install ROCm Fedora 38
    2 projects | /r/Fedora | 3 May 2023
    $ dnf info rocm-opencl Installed Packages Name : rocm-opencl Version : 5.4.3 Release : 2.fc38 Architecture : x86_64 Size : 1.7 M Source : rocm-opencl-5.4.3-2.fc38.src.rpm Repository : @System From repo : updates Summary : ROCm OpenCL Runtime URL : https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime License : MIT Description : ROCm OpenCL language runtime. : Supports offline and in-process/in-memory compilation.
  • Horrible Code, Clean Performance
    1 project | /r/cpp | 14 Apr 2023
    Thank you for subscribing to AMD OpenCL Facts! To unsubscribe please type AARRHGHGH. I'm open for questions though, and the bug report for this is here. For more mildly disgruntled rambling:
  • First time in 2 years I was able to get Blender running with an AMD GPU on Linux!
    3 projects | /r/Amd | 3 Jun 2022
    Eg this bug about shared cl/gl textures with mipmaps being broken has now breached its first birthday, without even acknowledgement - basic cl/gl functionality here. This bug took a year for a fix to make its way into a public driver. And this fairly performance critical bug is just "wontfix", and also a significant downgrade from their old driver stack
  • Final fantasy 7 remake Green artifacts after switching to amd proprietary drivers
    1 project | /r/linux_gaming | 27 May 2022
  • So far I'm unconvinced a 34MB binary blob is more free than OpenZFS.
    3 projects | /r/linux | 12 May 2022
    Its definitely workable if you're willing to put in the effort (except for things that are straight up broken in some cases, like device side enqueue), but there are some issues that require.. fairly major workarounds
  • New NVIDIA Open-Source Linux Kernel Graphics Driver Appears
    2 projects | /r/linux_gaming | 8 Apr 2022
    Their implementation is here: https://github.com/RadeonOpenCompute/ROCm-OpenCL-Runtime
  • C++ Show and Tell - April 2022
    29 projects | /r/cpp | 3 Apr 2022
    After a lot of moderately annoyed testing, I discovered that the AMD OpenCL implementation is.. rather dumb. If any two kernels share any arguments arguments, it inserts a command barrier between the two, hard-stalling the GPU. After filing a bug, it turns out this is wontfix as well, which is doubly bad. There's no set of flags in OpenCL that you can use to fix this either
  • [TPU] AMD ROCm 4.5 Drops "Polaris" Architecture Support
    3 projects | /r/Amd | 11 Nov 2021
    What's particularly bizarre, is that with one bug report I filed, they claim to have fixed it internally in april, but.. no public driver has ever been released with the fix. For 7 months? Which is just a bizarre software development process

avendish

Posts with mentions or reviews of avendish. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • Ask HN: What audio/sound-related OSS projects can I contribute to?
    22 projects | news.ycombinator.com | 22 Mar 2023
    Happy to introduce you to https://ossia.io there are a lots of tasks open! You can check the projects for the general development axes: https://github.com/ossia/score/projects?query=is%3Aopen ; e.g. Audio, Musicality, Integrations, JACK & Linux integration (some are in Classic projects mode) all have audio-related tasks, some easy, some hard.

    Creating new Avendish plug-ins (docs: https://celtera.github.io/avendish/) could also be fairly useful, here's a very basic example one: https://github.com/celtera/avendish/blob/main/examples/Advan...

  • Learning C++ for Multimedia and Audio programming
    5 projects | /r/cpp | 25 Jan 2023
    If you are interested in making max, pd, etc... extension you can look into https://github.com/celtera/avendish : it's made exactly for this and tries to stay very close from standard C++ unlike most existing audio frameworks which often come with their own bespoke standard library reimplementation. The documentation also tries to explain the c++ features it used, you might find this useful!
  • Soursop and Ponies in Kona: A C++ Committee Trip Report
    4 projects | news.ycombinator.com | 27 Nov 2022
    to automatically generate safe dlopen stubs for runtime dynamic library loading from header files

    and through the C++ one (this one is an extremely quick and dirty prototype):

    https://github.com/ossia/score/blob/master/src/plugins/score...

    to pre-instantiate get(aggregate), for_each(aggregate, f) and other similar functions in https://github.com/celtera/avendish because of how slow it is when done through TMP (doing it that way removed literally dozens of megabytes from my .o and had a positive performance impact even with -O3) ; so I weep a lot when I read that people in the committee object to pack...[indexing]

  • Cognitive Loads in Programming
    5 projects | news.ycombinator.com | 31 Aug 2022
    I really don't know about this, I'm writing audio & media effects in a fairly declarative style with https://github.com/celtera/avendish and I'm so much more productive that it's not even funny - I can rewrite entire effects from scratch in the time that it used to take me to find a bug somewhere
  • Ask HN: Who is using C++ as the main language for new project?
    26 projects | news.ycombinator.com | 12 Aug 2022
  • A framework for audio software development
    3 projects | news.ycombinator.com | 20 Jul 2022
  • Clap: The New Audio Plug-In Standard
    4 projects | news.ycombinator.com | 15 Jun 2022
    For anyone using c++, my declarative system has some amount of support for clap: https://github.com/celtera/avendish / https://celtera.github.io/avendish/

    But unlike clap, targetting this also gives direct access to a few other environments, namely Max, Pd, ossia score, with the list hopefully growing.

    Here is an example minimal plugin : https://github.com/celtera/avendish/blob/main/examples/Raw/M...

    Note that unlike pretty much every other c/c++ plugin API, the plugin code does not need to include any header, everything is done through reflection of struct members at compile-time.

    Here's a per-sample noise generator which uses a small library of pre-made ports: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    And a very naive buffer-based audio filter : https://github.com/celtera/avendish/blob/main/examples/Helpe...

    UI is supported without relying on a specific UI library, only on a canvas painter concept which can then target Qt, NanoVG, and others to come: https://github.com/celtera/avendish/blob/main/examples/Helpe...

    since it binds directly to audio APIs at compile time, it has pretty much zero code size in itself, the smallest plugin it generates for VST2 is around 7kb IIRC

  • WG21, aka C++ Standard Committee, April 2022 Mailing
    3 projects | /r/cpp | 25 Apr 2022
    I've ported my lib https://github.com/celtera/avendish to P1061's experimental clang implementation to replace boost.pfr (https://github.com/celtera/avendish/blob/main/include/avnd/common/aggregates.hpp#L67) and it works great, it's only missing pack indexing because right now one still needs to do something like
  • Why LSP?
    14 projects | news.ycombinator.com | 25 Apr 2022
    Working on a sunset of this with https://github.com/celtera/avendish - C++ reflection makes this very easy
  • Unreal vs. Unity Opinion
    5 projects | news.ycombinator.com | 17 Apr 2022
    so interesting, as a mostly C++ dev, UE's C++ style feels absolutely awful aha. Of course they have to be here because c++ used to not have reflection but I think that nowadays one could use similar principles as the ones I've tried to develop for audio / media objects in https://github.com/celtera/avendish to implement game objects / UObject in a much cleaner way and with better compile times

What are some alternatives?

When comparing ROCm-OpenCL-Runtime and avendish you can also consider the following projects:

ROCm - AMD ROCmâ„¢ Software - GitHub Home [Moved to: https://github.com/ROCm/ROCm]

proposal - Go Project Design Documents

tensorflow-upstream - TensorFlow ROCm port

DtBlkFx - Fast-Fourier-Transform (FFT) based VST plug-in

seer - Seer - a gui frontend to gdb

csound_max - csound6~ object for Max/MSP

rocm-arch - A collection of Arch Linux PKGBUILDS for the ROCm platform

nanobind - nanobind: tiny and efficient C++/Python bindings

GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA

DPF - DISTRHO Plugin Framework

chrgfx - Converts to and from tile based graphics from retro video game hardware

clap-imgui - Minimal example of prototyping CLAP audio plugins using Dear ImGui as the user interface.