RLBot
ml-agents
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RLBot | ml-agents | |
---|---|---|
10 | 60 | |
581 | 16,324 | |
0.9% | 1.7% | |
5.0 | 8.1 | |
2 months ago | 9 days ago | |
Python | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RLBot
- [Rocketleague] Comment jouer contre Nexto avec un ami ?
- How do I play against Nexto with my friend?
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Nexto, a community machine learning Rocket League bot, even understands our most important rule.
You can probably find the info for the setup here: https://github.com/RLBot/RLBot/wiki/LAN-Setup
- Who finds these controls strange?
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How do flips work?
https://github.com/RLBot/RLBot/wiki/Useful-Game-Values you'll probably find this interesting as well
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Is there a simple way I can rewind 5 seconds back to retry and shot I missed for training?
https://github.com/RLBot/RLBot/wiki/Manipulating-Game-State Have a look at this. When you click on the python link it also tells you how to restore a snapshot, which means you only have to store the game tick packets somehow. Hope it helps! And there's always the discord in case you need more help, people might answer there more quickly.
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An attempt to document the entire history of the modding scene
Early work creating custom bots: https://github.com/RLBot/RLBot/commit/348084e21d809b1e0dd9846513fb094b9f6ff506
- Do the Rocket League goalposts have a rounded or square collision?
- Doing a clone of Rocket League for AI experiments. Trained an agent to air dribble the ball.
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
RL-GARAGE-PRE-BOT - RL-GARAGE-PRE-BOT # Auto Trade Bumper, Auto Reply, Item Alerts
gym - A toolkit for developing and comparing reinforcement learning algorithms.
RoboLeague - A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
carball - 📈 A Rocket League replay decompiling and analysis library
carla - Open-source simulator for autonomous driving research.
VirxERLU - Big thanks to ddthj/GoslingUtils for the basis of VirxERLU. However, VirxERLU improves upon many things. This includes pathfinding, shot validation, and aerials. It also adds many things, like support for TMCP and a GUI for debugging.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
BakkesMod-process-automation
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
BotimusPrime - Rocket League bot made with the RLBot framework
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents