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The aerial control and physics are already identical to the game. Same for the ball. What is not identical yet is the ground physics of the car and car-ball interaction. My Github repo has more details:
I'd say hard coding AI for strategy games would be much harder :) Here, with Unity ML agents, I have to provide rewards for the agent and set up the functionality of the "game" and the rest the AI learns on its own. You may check up unity ml agents examples to see how it's done.