REFramework
FidelityFX-FSR2
Our great sponsors
REFramework | FidelityFX-FSR2 | |
---|---|---|
204 | 43 | |
2,531 | 1,900 | |
- | 0.9% | |
9.3 | 3.1 | |
6 days ago | 8 months ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
REFramework
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I just ordered a quest 2 what game should i experience first (free im broke now that i bought it but i plan on getting resident evil 4 remake)
Yeah the VR mode is unfortunately exclusive to PlayStation. There is a VR mod for older RE games, but it doesn’t support RE4.
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[SteamVR] Resident Evil Village ($13.99 / -60%, Weekend Deal)
Good catch! Praydog has a released mod for this https://github.com/praydog/REFramework
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What are the best flat to vr fps ports with motion controls you've played?
Resident Evil
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is there any solotion for these crawling lines when i try to move in the game
Here is more info about the mod and how to install it, though the mod version linked there is outdated. Here you can find the most recent version that supports upscaling.
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Has anyone here tried DMC5 with VR?
Who ever is interested: Releases · praydog/REFramework (github.com) And here is how to install it (works the same way with both games) How to install Resident Evil 2 and 3 VR mods in 2 minutes [TUTORIAL] - YouTube
- A complete list of Sponsored Games & their supported Upscalers with proper context
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Praydog mods? Where?
This is the github for his currently released mods https://github.com/praydog/REFramework, which is the resident evil games, dmc5, street fighter 6 and monster hunter, which is what you probably already found. The mods are in the releases section.
- Could someone help explain what’s preventing certain Capcom games like RE4 Remake and Street Fighter 6 from working?
- List of VR mods for non-VR games
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Street Fighter 6 VR Mod Already Available on PC
Creator Praydog has just released a new version (1.5.1) that adds official support for Street Fighter 6 and Resident Evil 4. To install the Street Fighter 6 VR mod, just download the RE Framework for the game, extract the downloaded file into the game folder, and make sure to have SteamVR (or OpenXR on a supported headset) installed.game master
FidelityFX-FSR2
- AMD FSR is the building block for Apple's hybrid MetalFX upscaling tech
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Since the RX 7600 has more than 2x the theoretical compute per CU as a 6600xt (43 TF vs 21 TF) is there any compute use cases where dual issue SIMD32 actually bears fruit?
- https://github.com/GPUOpen-Effects/FidelityFX-FSR2/releases/download/v2.2.1/FidelityFX-FSR2-v2.2.1-prebuilt-sample.zip
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AMD Screws Gamers: Sponsorships Likely Block DLSS
AMD's scaler is open-source. Here's the github for FSR2.
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Competitive practices
Sure, go ahead: here is the link. Go contribute and make it better, as it's an OPEN SOURCE project.
- Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
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AMD to be Bethesda's exclusive PC partner for Starfield, FSR2 support at launch - VideoCardz.com
DLSS is a proprietary black box that developers have no control over (bad). FSR is open source, you can check the code, fix the code, modify the code, and port it to new devices (good). It also means there is a community of developers who are trying new things and submitting code for inclusion (there are currently 148 forks on the github).
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Thoughts on recent events.
literally not true. FSR has been constantly updated in the background and 2.2.1 was released 3 weeks ago.
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
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Layers of Fear 2023 game ships with non-working FSR probably due to missing FSR API files
If I get the FSR API files (ffx_fsr2_api_dx12_x64.lib, ffx_fsr2_api_vk_x64.lib and ffx_fsr2_api_x64.lib) from github what directory structure do they need to go into? Looking at working DLSS and XeSS as a template...
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OpenGL port of FSR 2
From the official docs:
What are some alternatives?
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
Reshade-Unlocked - A generic post-processing injector for games and video software.
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
REFramework-nightly - Mirror for CI dev builds
vkcv-framework - Mirror from https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework.git
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
Streamline - Streamline Integration Framework
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
Community-Mod-Compilation - All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod
FidelityFX-FSR - FidelityFX Super Resolution