FidelityFX-FSR2
vkcv-framework
FidelityFX-FSR2 | vkcv-framework | |
---|---|---|
43 | 1 | |
1,902 | 6 | |
0.5% | - | |
3.1 | 7.7 | |
9 months ago | 4 months ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FidelityFX-FSR2
- AMD FSR is the building block for Apple's hybrid MetalFX upscaling tech
-
Since the RX 7600 has more than 2x the theoretical compute per CU as a 6600xt (43 TF vs 21 TF) is there any compute use cases where dual issue SIMD32 actually bears fruit?
- https://github.com/GPUOpen-Effects/FidelityFX-FSR2/releases/download/v2.2.1/FidelityFX-FSR2-v2.2.1-prebuilt-sample.zip
-
AMD Screws Gamers: Sponsorships Likely Block DLSS
AMD's scaler is open-source. Here's the github for FSR2.
-
Competitive practices
Sure, go ahead: here is the link. Go contribute and make it better, as it's an OPEN SOURCE project.
- Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
-
AMD to be Bethesda's exclusive PC partner for Starfield, FSR2 support at launch - VideoCardz.com
DLSS is a proprietary black box that developers have no control over (bad). FSR is open source, you can check the code, fix the code, modify the code, and port it to new devices (good). It also means there is a community of developers who are trying new things and submitting code for inclusion (there are currently 148 forks on the github).
-
Thoughts on recent events.
literally not true. FSR has been constantly updated in the background and 2.2.1 was released 3 weeks ago.
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
-
Layers of Fear 2023 game ships with non-working FSR probably due to missing FSR API files
If I get the FSR API files (ffx_fsr2_api_dx12_x64.lib, ffx_fsr2_api_vk_x64.lib and ffx_fsr2_api_x64.lib) from github what directory structure do they need to go into? Looking at working DLSS and XeSS as a template...
-
OpenGL port of FSR 2
From the official docs:
vkcv-framework
-
FSR2 can now be built on Linux without using Wine
You can already find a cross-compatible and working graphics framework here which integrates FSR2 for upscaling. It's already updated and integrated because I maintain it and it was the most reason for me to get FSR2 working on Linux and macOS.
What are some alternatives?
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
liblava - Modern and easy-to-use library for Vulkan
DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
godot-proposals - Godot Improvement Proposals (GIPs)
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Streamline - Streamline Integration Framework
ncnn - ncnn is a high-performance neural network inference framework optimized for the mobile platform
WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
FidelityFX-FSR - FidelityFX Super Resolution
vuh - Vulkan compute for people