FidelityFX-FSR2 VS vkcv-framework

Compare FidelityFX-FSR2 vs vkcv-framework and see what are their differences.

FidelityFX-FSR2

FidelityFX Super Resolution 2 (by GPUOpen-Effects)

vkcv-framework

Mirror from https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework.git (by TheJackiMonster)
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FidelityFX-FSR2 vkcv-framework
43 1
1,902 6
0.5% -
3.1 7.7
9 months ago 4 months ago
C C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FidelityFX-FSR2

Posts with mentions or reviews of FidelityFX-FSR2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-04.

vkcv-framework

Posts with mentions or reviews of vkcv-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-02.
  • FSR2 can now be built on Linux without using Wine
    3 projects | /r/linux_gaming | 2 Mar 2023
    You can already find a cross-compatible and working graphics framework here which integrates FSR2 for upscaling. It's already updated and integrated because I maintain it and it was the most reason for me to get FSR2 working on Linux and macOS.

What are some alternatives?

When comparing FidelityFX-FSR2 and vkcv-framework you can also consider the following projects:

REFramework - Scripting platform, modding framework and VR support for all RE Engine games

liblava - Modern and easy-to-use library for Vulkan

DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games

godot-proposals - Godot Improvement Proposals (GIPs)

Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Streamline - Streamline Integration Framework

ncnn - ncnn is a high-performance neural network inference framework optimized for the mobile platform

WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

FidelityFX-FSR - FidelityFX Super Resolution

vuh - Vulkan compute for people