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You can already find a cross-compatible and working graphics framework here which integrates FSR2 for upscaling. It's already updated and integrated because I maintain it and it was the most reason for me to get FSR2 working on Linux and macOS.
It's also very likely that FSR2 will now end up in Linux-native game engines like Godot as requested here. The latest release of Godot 4.0 was just two days ago and it's now possible to make 3D games with a new Vulkan-based renderer. It already includes FSR1 by the way. I recommend checking it out here.