FSR2 can now be built on Linux without using Wine

This page summarizes the projects mentioned and recommended in the original post on /r/linux_gaming

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  • FidelityFX-FSR2

    FidelityFX Super Resolution 2

  • vkcv-framework

    Mirror from https://gitlab.uni-koblenz.de/vulkan2021/vkcv-framework.git

  • You can already find a cross-compatible and working graphics framework here which integrates FSR2 for upscaling. It's already updated and integrated because I maintain it and it was the most reason for me to get FSR2 working on Linux and macOS.

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • It's also very likely that FSR2 will now end up in Linux-native game engines like Godot as requested here. The latest release of Godot 4.0 was just two days ago and it's now possible to make 3D games with a new Vulkan-based renderer. It already includes FSR1 by the way. I recommend checking it out here.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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